A Production Ready and Highly Customizable Auto Material
Ideal for quick prototyping, this battle-tested auto material allows you to create a custom landscape in a matter of minutes. You can further tweak it to perfection using many advanced parameters you can enable one by one to suit your needs.
4 Procedural Layers: Automatically textures terrain based on slope and height for instant results. The system supports four distinct auto layers: Base, Intermediate, Cliff, and Top.
Manual Painting Support: Fully supports manual painting of all existing auto-layers, plus additional paint-only layers, giving you precise artistic control.
Pond Material: Paint ponds and damp areas directly onto the terrain with fine control over blending. This allows for realistic transitions between water and dry land, as well as specific fine-tuning for the appearance of shallow water.
Realistic Blending: Create realistic transitions by using height, normal, and noise maps to create organic blends between all the material layers, procedural and painted.
Scalable Workflow: Start with essential sliders for rapid prototyping, then unlock advanced parameters for detailed fine-tuning as your project progresses.
Triplanar Projection: Integrated triplanar mapping for the Cliff layer prevents texture stretching and distortion on steep vertical surfaces.
Clean & Extensible Architecture: Engineered for readability. The graph is clearly organized and commented, effectively allowing you to easily modify or extend functionality.
Bonus Content:
Mesh Blending Material: Includes a triplanar material for static meshes. Apply it to rocks or boulders to blend them seamlessly into the landscape, breaking up smooth terrain geometry realistically.
Procedural Snow & Moss: The mesh material features options to add procedural moss or snow on top of the boulders, further unifying them with the landscape environment.
Versatile PCG Spawner: A simple yet versatile PCG system designed to spawn shrubs, rocks, and trees. You don’t need to open the graph to set it up. all major settings are accessible directly in the Editor Detail Panel.
Water Material: A complete water material featuring animated foam to simulate the ebb and flow of waves. It offers adjustable transparency and color absorption, customizable wave dynamics, and optional surface displacement to physically animate the water level.
This package serves as a perfect foundation for designer requiring a powerful, maintainable material that can be expanded with custom functionality. It is also an excellent educational resource for newcomers wishing to study the logic behind a versatile landscape system.
Requires enabling the following Unreal Addon: PCG and HDRIBackdrop.