This is a TOOL created for making your own vehicles deform, physics and damage. It gives you all the functionality and a few pre-made meshes. Damage affects physics and collision.
General:
This plugin allows for realistic, physics-based and advanced car deformation. It works by placing a system of deformers connected by constraint. This allows for realistic dents and bumps, shock waves, soft physics and much more. It gives you a wide variety of settings as well as the ability to create custom vehicles from cas and boats to rockets.
Features:
Advanced vehicle deformation and physics systems
Soft vehicle collision
Example vehicles
Runtime static mesh deformation system
Landscape deformation system
Foliage deformation system
Realistic tree physics example
Optimized system for deforming multiple meshes at once | useful for deforming bigger objects like whole buildings
This looks really cool. I am trying to figure out the difference between this “Car” Deformation version of the plugin and the static meshes version of the plugin… if I want “everything” (Trees, Cars, and Landscape, and Buildings deformation, I just get the “Static Mesh” version?
The Car Version includes a complete car physics system and a constraint setup for the vehicle’s physical mesh. It can also be used for other types of objects.
The Trees Version includes sample trees but remains fully compatible with all other use cases.
The General Version provides the core deformation system applicable to any object, without the example trees or car physics system.
This seems to be easy to setup when subclassing your example. I am trying to see if you can get this to work with RTune physics-based vehicles and am struggling. The RTune vehicle class is based off of Pawn rather than Chaos Wheeled Vehicle. I think my challenge is that I cannot subclass my car to your example, so I do not have all the deformers and constraints that you have setup. I am not sure I understand how you set them up to work properly when starting from nothing.
So I guess what I’m asking is how do you set your system up for a Pawn (that is a vehicle) from scratch?