yanidem2 - Car deformation & damage | Vehicle deformaiton plugin

links: video demonstration | tutorial

other versions: static mesh deformation plugin | tree physics pluign

This is a TOOL created for making your own vehicles deform, physics and damage. It gives you all the functionality and a few pre-made meshes. Damage affects physics and collision.

General:

This plugin allows for realistic, physics-based and advanced car deformation. It works by placing a system of deformers connected by constraint. This allows for realistic dents and bumps, shock waves, soft physics and much more. It gives you a wide variety of settings as well as the ability to create custom vehicles from cas and boats to rockets.

Features:

  • Advanced vehicle deformation and physics systems

  • Soft vehicle collision

  • Example vehicles

  • Runtime static mesh deformation system

  • Landscape deformation system

  • Foliage deformation system

  • Realistic tree physics example

  • Optimized system for deforming multiple meshes at once | useful for deforming bigger objects like whole buildings 

This looks really cool. I am trying to figure out the difference between this “Car” Deformation version of the plugin and the static meshes version of the plugin… if I want “everything” (Trees, Cars, and Landscape, and Buildings deformation, I just get the “Static Mesh” version?

The Car Version includes a complete car physics system and a constraint setup for the vehicle’s physical mesh. It can also be used for other types of objects.
The Trees Version includes sample trees but remains fully compatible with all other use cases.
The General Version provides the core deformation system applicable to any object, without the example trees or car physics system.