YaMaKundra - Cyberpunk Club Royal

Welcome everyone to the beginning of a new era unfolding the secrets of futuristic worlds in Cyberpunk theme. From neon lights to dim-lighted interiors, there are lots of unique perspectives, and ideas being rendered with intricate design philosophies. This project is in early access state. Regular updates, and more content inclusion are expected.

From Vol 1 to Vol 7 Substance Materials are included in this pack.

Here is the list of things that I plan to add

  • Hundres of unique substance material instances ( a library of Substance Materials ) that will be added to this project if not a thousand. Check out my store to get an idea of how they will look like.

  • More interiors. There will be interiors that will serve as connection between first and second floor. There is going to be a steam room leading to a secret computer room where some operations are made. At the end of hallway near the bar, there may be a VR room or I will decide later on that.

  • Musical instruments that suit Cyberpunk Theme.

  • Optimization pass ( I will do my best without sacrificing quality).

Huge Update ( This one depends on sales)

  • Cyberpunk City

  • A library of Houdini tools to allow us build Cyberpunk City.

  • Better foliage system.

  • Cyberpunk Vehicles, guns and outfits.

  • More Interiors with unique theme

  • 2D Graphic Design Works

This project is nominee for being the most diversed and rich Cyberpunk City project ever made. All of the plans I have mentioned could only be realized with communities' support. Personal license equals to early access price tag. Professional license equals to the price of final release.

Known Limitations

  • Unfortunately, my aim to create the best has exceeded practicality in some cases which has caused unwanted results on performance. Some models use unnecessary number of polygons, while others may use more material slots than necessary. There are cases where modular pieces should be preferred. They all will be taken care of with the second update when I add more interiors and put an end to the interior phase of the project.

  • This environment uses Substance Plugin. I will delay updating for newest Unreal Engine version because Adobe releases equivalent version of the plugin at least a month later. You can manually update the project. It will work, but one thing I noticed is that lighting will be a little awkward, and you will not be able to use Substance animated lighting setup if you do not enable it.

  • Virtual Textures are currently enabled and used to save from texture memory. All materials use second UV Map to detail assets with trim sheet. I will abondon this workflow. Instead, Decal meshes will be used that is independant of the mesh it is applied. I will decide whether Streaming Textures will be used in the optimization phase.