BlueprintPro is a plugin written in UE C++ designed to extend the functionality of the Unreal Engine's Blueprint system. The plugin includes a range of wildcard Blueprint nodes for array operations such as sorting, finding maximum and minimum values, and array slice. Additionally, it offers asynchronous Blueprint nodes like SetTimer and K2Node nodes for getting and setting object property values. The plugin also encompasses Blueprint nodes for handling configuration files, significantly facilitating the Blueprint development process. This tool is tailored for game developers and technical artists, aiming to simplify and accelerate the game development workflow.
Documentation::BlueprintPro/README.md at main · xusjtuer/BlueprintPro (github.com)
Example Project:xusjtuer/BlueprintPro (github.com)
Youtube Playlist:https://youtube.com/playlist?list=PLAobe55AteJb_JQvq6r06VIloSUnDX_cS&si=eF8y6kSYxuhtw4zF
Bilibili Tutorial Videos:
1. BlueprintPro Plugin Tutorial 0 - List all blueprint nodes
2. BlueprintPro Plugin Tutorial 1 - Example of Using Wildcard Node Array Sort
3. BlueprintPro Plugin Tutorial 2 - Example of Using Async SetTimer Node
4. BlueprintPro Plugin Tutorial 3 - Example of Using Configuring Node
5. BlueprintPro Plugin Tutorial 4 - Focus Actors and Components