XTAON - An automotive showcase

Hi all,
This is a realtime video I made for Adobe to showcase Substance tools through an automotive video

Here are a couple of stills - loads more on my ArtStation





This was a pretty epic project with lots of challenges. I played light over the car surfaces to suggest a location, showcasing the beauty of the form, reflective surfaces and materials.
The interior posed a new level of detail to try and reach. Highlight for me was exploring embroidery Decals and Stitch brushes in Substance 3D Painter, which made texturing a breeze. Some of the super closeup textures were exported at 8K to get that thread level crispness.

Shot in 4K in Unreal Engine 4.26, raytraced GI, reflections, transparency and shadows on an RTX 3090. Spatial AA was needed for convincing motion blur on the rims. Car was driven with a PS4 pad and Craft Director plugin for 3dsMax. Rectangle lights playing media texture videos. Tube lights were a BP with proximity activation for actors which I could animate.

Anaïs, Nico and the lovely Substance 3D Assets team provided the brief, moodboard and the keys to the excellent Substance 3D Asset Library, as well as lots of support and feedback along the way. Materials and colour selection by Anaïs. Most of the X-Taon model was provided by Adobe, I just needed to upres and remodel some sections of the interior, steering and the wheel. Onur Durson did an awesome job of remaking a beautiful exterior body, with a great attention to detail as well as designing the new wheels. Special thanks also to Pierre M, Marine and Sebastian for their encouragement. And of course all the artists who created the materials, which I get the pleasure of showcasing.

Thanks, Ronan





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Wow nice work man :star_struck:

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Hi there @RonanMahonArt,

I’ve never been much of a car person but this video may have converted me. :smiley:

You’ve done a marvelous job of not only showing off a great looking car but also flexed some serious skills with the lighting, color changes, and insanely intricate details on the interior.

After going through your ArtStation a bit, it’s definitely made me want to see more of your work. Looking forward to your next project!

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Thanks :+1:

Thanks kindly Panda. Yep it was a bit of a beast of a project. Each time I go into something like this I want to push the visuals but I’m nervous about all the stuff I dont know how to do.

For example doing the proximity tube lights that sort of cascade on and off in a few places. I knew visually the effect I wanted and knew I could individually key each light on and off… and end up with 50 tracks in sequencer and RSI in my hand :sweat_smile:. Trying to get the blueprint to work was interesting, and in the end I was able to have a little actor in the world I could just animate and any light near it would toggle.

My next project uses scene capture heavily - why do I keep doing this to myself? :rofl:

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Stoked to see how that turns out friend! I have the utmost faith in your scene capturing capabilities. You’ll rock it! :heartpulse: :smiley:

It was a really special moment when when Unreal interviewed me with a little behind the scenes for this project. It’s all downhill from here :sweat_smile:

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