Hey, im wondering, is there any way to implement an asset library for use across multiple unreal projects without having to add the entire library and all materials into the content folder each time?
an example would be that you have 600 assets that may be used across multiple project files but only maybe 300 random ones would be used each time. It seems inefficient to have to import all 600 if only 300 are used? This isnt for game dev its for archvis projects . But yeah it seems strange that you cant just reference an asset in a folder somewhere and load it when its required from a library. unless you can and im missing it?
Some context may be useful. I work for a company that deals in construction and interior design and we have a 3ds fixture library that is automatically populated over the cad plans we recieve in 3ds . We use TS Tools to grab the positions of each piece of kit to lay them out in unreal. the problem is every time i have to copy the entire unreal asset library across to ensure i will have all the assets to hand easily enough. So can anyone suggest a way of implementing a library system where the content isnt in the project but is stored somewhere like a network drive and only actually grabs and moves the content to the project folder when its required because having hundreds of assets causes some major file bloat.