Hey all, I’ve been working on my first mobile game and up until now the gad been working on my xperia Z1 pretty well.
I’ve since added a health and score system and now when trying to launch the latest build, the game starts to load with a black screen and then returns back to the phones desktop.
I’m not entirely sure what I’m looking for and was wondering if someone could help point out what’s going wrong?
Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Maze01" FILE="../../../../../Unreal Projects/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=327.230652ms
LogSavePackage: Moving '../../../../../Unreal Projects/Construct/Saved/UEDPCMaze017ED23D6C4803BD19EBEA599FB8ECA15D.tmp' to '../../../../../Unreal Projects/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap'
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4f74_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_4bc0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_341c_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_42f0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=M:/Unreal Projects/Construct/Construct.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Android -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -stage -deploy -cmdline=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -Messaging -device=Android@CB5A1QFVYZ -addcmdline=-SessionId=D15753B84D1DA489EC4C4F80962DAD7B -SessionOwner=User -SessionName='Play On Device' -run -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\cmd.1.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\cmd.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile X:\SYSTEMP\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists X:\SYSTEMP\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: X:\SYSTEMP\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET>call "M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET>set 1>"X:\SYSTEMP\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1.4420825s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-29_20.55.29
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 5 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in M:\Unreal Projects\Construct
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=M:\Unreal Projects\Construct\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=M:\Unreal Projects\Construct\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=M:\Unreal Engine 4\4.6\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=M:\Unreal Engine 4\4.6\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=M:\Unreal Engine 4\4.6\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=M:\Unreal Engine 4\4.6\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Construct
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: Project.Cook: ********** COOK COMMAND STARTED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a18_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: CommandUtils.Run: Run: M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe "M:\Unreal Projects\Construct\Construct.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -I18NPreset= -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog="M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Construct
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 2369412
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "M:\Unreal Projects\Construct\Construct.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -I18NPreset= -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog="M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: M:/Unreal Engine 4/4.6/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 1
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:798][ 0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:855][ 0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:894][ 0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:904][ 0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][ 0]LogConsoleResponse:Warning: Found in ini file 'M:/Unreal Projects/Construct/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][ 0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][ 0]LogConsoleResponse:Warning: Found in ini file 'M:/Unreal Projects/Construct/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][ 0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][ 0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogInit: Computer: CRYENGINE3
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogInit: User: User
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogInit: High frequency timer resolution =3.418066 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Process Physical Memory: 51.24 MB used, 51.24 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Process Virtual Memory: 26.87 MB used, 26.87 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Physical Memory: 4671.04 MB used, 16337.29 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][ 0]LogMemory: Virtual Memory: 268.10 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.33:085][ 0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:208][ 0]LogTargetPlatformManager:Display: Building Assets For Android
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:854][ 0]LogTargetPlatformManager:Display: Building Assets For Android
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:927][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/User/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../Unreal Projects/Construct/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:055][ 0]LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:067][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:225][ 0]LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:595][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:681][ 0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:308][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:308][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:320][ 0]SourceControl: Info Source control is disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:401][ 0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for M:/Unreal Projects/Construct/Binaries/Win64. Error: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:623][ 0]LogAssetRegistry: FAssetRegistry took 0.0000 seconds to start up
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:666][ 0]LogObj: 23255 objects as part of root set at end of initial load.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:666][ 0]LogUObjectAllocator: 4849736 out of 0 bytes used by permanent object pool.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:666][ 0]LogInit: Executing Class /Script/UnrealEd.CookCommandlet
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:666][ 0]LogInit: Initializing Editor Engine...
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:666][ 0]LogEngine: Initializing Engine...
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:733][ 0]LogAIModule: Creating AISystem for world NewWorld
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:765][ 0]LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/User/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:773][ 0]LogInit: Texture streaming: Disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:792][ 0]LogInit: Initializing Editor Engine Completed
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:923][ 0]LogCookCommandlet:Display: Sandbox cleanup took 0.107 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:923][ 0]LogCookCommandlet:Display: Populating asset registry.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.42:405][ 0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 1514 assets in 0.4818 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.42:407][ 0]LogCookCommandlet:Display: Done populating registry. It took 0.48s.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:708][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:708][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Actor -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorResources/S_Actor.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:709][ 0]LogSavePackage: Save=0.771196ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:709][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorResources/S_Actor.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:710][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:710][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:711][ 0]LogSavePackage: Save=0.368337ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:711][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:712][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:712][ 0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:713][ 0]LogSavePackage: Save=0.773829ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:713][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:714][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:714][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:716][ 0]LogSavePackage: Save=1.412495ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:716][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:717][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:718][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:720][ 0]LogSavePackage: Save=1.834956ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:720][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:721][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:722][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:723][ 0]LogSavePackage: Save=1.006417ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:723][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:724][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:725][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:727][ 0]LogSavePackage: Save=1.915411ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:727][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:727][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:728][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:730][ 0]LogSavePackage: Save=1.506407ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:730][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:731][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:732][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:735][ 0]LogSavePackage: Save=2.991458ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:735][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:736][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:736][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:738][ 0]LogSavePackage: Save=0.874179ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:738][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:738][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:740][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:743][ 0]LogSavePackage: Save=2.524820ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:743][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:744][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:744][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:761][ 0]LogSavePackage: Save=16.231693ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:761][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:762][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:763][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:765][ 0]LogSavePackage: Save=1.801604ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:765][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:766][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:767][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:770][ 0]LogSavePackage: Save=3.033879ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:770][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:772][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:774][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:776][ 0]LogSavePackage: Save=1.582181ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:776][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:777][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:777][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:780][ 0]LogSavePackage: Save=1.727585ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:780][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:780][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:781][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:784][ 0]LogSavePackage: Save=3.070157ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:784][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:786][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:787][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:789][ 0]LogSavePackage: Save=2.092119ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:789][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:790][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:791][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:795][ 0]LogSavePackage: Save=4.215834ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:795][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:796][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:797][ 0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:799][ 0]LogSavePackage: Save=1.391138ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:799][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:800][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:800][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:802][ 0]LogSavePackage: Save=1.006124ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:802][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:802][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineResources/WhiteSquareTexture, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineResources/WhiteSquareTexture.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:803][ 0]LogCookCommandlet:Display: Cooking /Engine/EngineResources/WhiteSquareTexture -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineResources/WhiteSquareTexture.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:015][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:018][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultBokeh, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultBokeh.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/PreintegratedSkinBRDF, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/PreintegratedSkinBRDF.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:019][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/MiniFont, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/MiniFont.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:021][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultWhiteGrid, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:022][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Thumb, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:023][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:024][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/VirtualJoystick_Background, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:025][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Background -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/VirtualJoystick_Background.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:027][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/T_Castle_ThumbstickOutter, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickOutter.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:031][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/T_Castle_ThumbstickInner -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/T_Castle_ThumbstickInner.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:033][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionStick, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionStick.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:037][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDDirectionPad3, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad3.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:045][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDDirectionPad -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDDirectionPad.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:048][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButtonFire, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButtonFire.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:051][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton3, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton3.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:055][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_on, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:055][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_on -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_on.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:058][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton2_off, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:059][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:062][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_on, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_on.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:066][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/MobileHUDButton1_off, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/MobileHUDButton1_off.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/LeftVirtualJoystickOnly, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:071][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/LeftVirtualJoystickOnly -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/LeftVirtualJoystickOnly.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:073][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/DefaultVirtualJoysticks, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:073][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/DefaultVirtualJoysticks -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/DefaultVirtualJoysticks.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:075][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/HUD/AnalogHat, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/HUD/AnalogHat.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:075][ 0]LogCookCommandlet:Display: Cooking /Engine/MobileResources/HUD/AnalogHat -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/MobileResources/HUD/AnalogHat.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/MobileResources/T_MobileMenu2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/MobileResources/T_MobileMenu2.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:129][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP_Skeleton, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP_Skeleton.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:132][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_Loop, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_Loop.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:135][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_Start, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_Start.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:139][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/IdleRun_TPP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/IdleRun_TPP.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:139][ 0]LogCookCommandlet:Display: Cooking /Game/Character/IdleRun_TPP -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/IdleRun_TPP.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:142][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Idle, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Idle.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:143][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Idle -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Animations/Idle.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:145][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Run, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Run.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:145][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Run -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Animations/Run.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:147][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Walk, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Walk.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:148][ 0]LogCookCommandlet:Display: Cooking /Game/Animations/Walk -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Animations/Walk.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:150][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:156][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyProjectile, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/MyProjectile.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:157][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Blueprints/MyProjectile.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:163][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/SM_Projectile, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/SM_Projectile.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:164][ 0]LogCookCommandlet:Display: Cooking /Game/Character/SM_Projectile -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/SM_Projectile.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:167][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Hologram_Green, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Hologram_Green.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:167][ 0]LogCookCommandlet:Display: Cooking /Game/Archtype/Material/Hologram_Green -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Archtype/Material/Hologram_Green.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:171][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyProjectile2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/MyProjectile2.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:172][ 0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyProjectile2 -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Blueprints/MyProjectile2.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:179][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreSystem, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreSystem.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:179][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/ScoreSystem -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/ScoreSystem.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:189][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreInterface, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreInterface.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:191][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/NewFont, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/NewFont.uasset, /Engine/Maps/Entry
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:194][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/SpaceFont, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/SpaceFont.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:196][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/SpaceFont -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/SpaceFont.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:199][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/Healthbar_Mat2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/Healthbar_Mat2.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:199][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/Healthbar_Mat2 -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/Healthbar_Mat2.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:203][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/Healthbar2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/Healthbar2.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:204][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/Healthbar2 -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/Healthbar2.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:207][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/SplashScreen_Mat, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/SplashScreen_Mat.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:208][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/SplashScreen_Mat -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/SplashScreen_Mat.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:212][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/SplashScreen, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/SplashScreen.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:213][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/SplashScreen -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/SplashScreen.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:232][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:232][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroTPP.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:237][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramPurpleClear, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramPurpleClear.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:237][ 0]LogCookCommandlet:Display: Cooking /Game/Archtype/Material/HologramPurpleClear -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Archtype/Material/HologramPurpleClear.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:243][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroAI_Physics, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroAI_Physics.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:244][ 0]LogCookCommandlet:Display: Cooking /Game/Character/HeroAI_Physics -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroAI_Physics.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:249][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorSounds/GamePreview/StartSimulate, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorSounds/GamePreview/StartSimulate.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:249][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorSounds/GamePreview/StartSimulate -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorSounds/GamePreview/StartSimulate.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:252][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorSounds/GamePreview/EndSimulate, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorSounds/GamePreview/EndSimulate.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:253][ 0]LogCookCommandlet:Display: Cooking /Engine/EditorSounds/GamePreview/EndSimulate -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorSounds/GamePreview/EndSimulate.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:254][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/HealthPanel, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/HealthPanel.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:255][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/HealthPanel -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/HealthPanel.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:259][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/Healthbar_Mat, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/Healthbar_Mat.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:259][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/Healthbar_Mat -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/Healthbar_Mat.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:332][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/RemoveSurfaceMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:339][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BTT_GuardWalkSpeed, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BTT_GuardWalkSpeed.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:429][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/GuardBlackboard, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/GuardBlackboard.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:431][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/Guardtree, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/Guardtree.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:436][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/GuardController, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/GuardController.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:444][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramPurpleClear, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramPurpleClear.uasset, /Game/Maps/Maze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:445][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:446][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Hologram_Green, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Hologram_Green.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:469][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/GuardChar2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/GuardChar2.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:588][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport_Exit, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport_Exit.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:596][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport2.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:607][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:610][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWall_BP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWall_BP.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:618][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreWalls/EnergyfieldOrange_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldOrange_DM.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:634][ 0]LogCookCommandlet:Display: Cooking /Game/HealthANDScore/ScoreWalls/EnergyfieldOrange -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldOrange.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:638][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWallBlue_BP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWallBlue_BP.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:648][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreWalls/EnergyfieldBlue_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldBlue_DM.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:674][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWall_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWall_DM.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:688][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramGreen, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramGreen.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:698][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Bitmap2Material2_Normal, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Bitmap2Material2_Normal.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:829][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/EditorSkySphere, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/EditorSkySphere.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:833][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/Thumbnails/SkySphereMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:837][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Ceiling, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Ceiling.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.51:841][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Materials/M_Glass.uasset, /Game/Maps/Maze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:017][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:068][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BTT_GuardWalkSpeed, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BTT_GuardWalkSpeed.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:068][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BTT_GardAttack, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BTT_GardAttack.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:069][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BTService_DistanceToObject, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BTService_DistanceToObject.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:069][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Weapons/Models/BluebeamFX, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Weapons/Models/BluebeamFX.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Glass, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Materials/M_Glass.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:070][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Ceiling, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Ceiling.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/Thumbnails/SkySphereMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/Thumbnails/SkySphereMaterial.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:071][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMeshes/EditorSkySphere, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMeshes/EditorSkySphere.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_M, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Textures/T_Tech_Hex_Tile_M.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:072][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_MacroVariation, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Textures/T_MacroVariation.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:073][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Materials/M_Tech_Hex_Tile_Pulse, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Materials/M_Tech_Hex_Tile_Pulse.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:074][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Tech_Hex_Tile_N, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Textures/T_Tech_Hex_Tile_N.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:074][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramSky, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramSky.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:075][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWall, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWall.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:075][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Water_M, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Textures/T_Water_M.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:076][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/StarterContent/Textures/T_Perlin_Noise_M, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/StarterContent/Textures/T_Perlin_Noise_M.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:076][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Lines, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Lines.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:077][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Grid, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Grid.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Bitmap2Material2_Normal, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Bitmap2Material2_Normal.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:078][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramGreen, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramGreen.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWall_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWall_DM.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:079][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/Simulation, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/Simulation.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:080][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreWalls/EnergyfieldBlue_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldBlue_DM.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:080][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWallBlue_BP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWallBlue_BP.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:081][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreWalls/EnergyfieldOrange, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldOrange.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/HealthANDScore/ScoreWalls/EnergyfieldOrange_DM, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/HealthANDScore/ScoreWalls/EnergyfieldOrange_DM.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:082][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/BlockingWall_BP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/BlockingWall_BP.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:083][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:083][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport_Intro, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport_Intro.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport2.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:084][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Teleport_Exit, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Teleport_Exit.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroAI2_Physics, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroAI2_Physics.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:085][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Hologram, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Hologram.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:086][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroAI2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroAI2.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:086][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramPurple, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramPurple.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BTDAIRoute, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BTDAIRoute.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:087][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroAI_Physics, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroAI_Physics.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:088][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramOrange, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramOrange.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroAI, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroAI.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:089][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/GuardChar, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/GuardChar.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:090][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/Bt_Service_Detection, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/Bt_Service_Detection.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/BotState, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/BotState.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:091][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/GuardBlackboard, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/GuardBlackboard.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:092][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/Guardtree, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/Guardtree.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/AI_Logic/GuardController, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/AI_Logic/GuardController.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:093][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/HologramPurpleClear, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/HologramPurpleClear.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:094][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorSounds/GamePreview/StartSimulate, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorSounds/GamePreview/StartSimulate.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:095][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorSounds/GamePreview/EndSimulate, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorSounds/GamePreview/EndSimulate.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Material/Hologram_Green, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Material/Hologram_Green.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:096][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/SM_Projectile, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/SM_Projectile.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:097][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyProjectile, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/MyProjectile.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:098][ 0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorBlueprintResources/StandardMacros, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorBlueprintResources/StandardMacros.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:098][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Walk, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Walk.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:099][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Run, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Run.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:100][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Idle, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Idle.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:100][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/IdleRun_TPP, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/IdleRun_TPP.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:101][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_Start, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_Start.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_Loop, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_Loop.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:102][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP_Skeleton, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP_Skeleton.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_End, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_End.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:103][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP_AnimBlueprint, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP_AnimBlueprint.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:104][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyCharacterThirdPerson, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/MyCharacterThirdPerson.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:105][ 0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/Guard/GuardChar2, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/Guard/GuardChar2.uasset, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:105][ 0]LogCookCommandlet:Display: Adding package to manifest /Temp/Autosaves/Game/Maps/UEDPCMaze01, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap, /Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:106][ 0]LogCookCommandlet:Display: Cooking /Temp/Autosaves/Game/Maps/UEDPCMaze01 -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:289][ 0]LogSavePackage: Save=182.327087ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:289][ 0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:334][ 0]LogCookCommandlet:Display: Full GC...
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:406][ 0]LogTexture: --- Texture Derived Data Timings ---
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:406][ 0]LogTexture:Display: Get Mip Data: 0.000000s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:407][ 0]LogTexture:Display: Asynchronous Block: 0.000780s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:407][ 0]LogTexture:Display: Synchronous Loads: 0.000000s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:407][ 0]LogTexture:Display: Build Textures: 0.000000s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:407][ 0]LogTexture:Display: Serialize Cooked: 0.047138s
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:408][ 0]LogChunkManifestGenerator:Display: Saving asset registry.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:410][ 0]LogChunkManifestGenerator:Display: Generated asset registry num assets 183, size is 75.94kb
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:413][ 0]LogChunkManifestGenerator:Display: Done saving asset registry.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:453][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:453][ 0]LogInit:Display: Warning/Error Summary
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:453][ 0]LogInit:Display: ---------------------
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:453][ 0]LogInit:Display: LogCollisionProfile:Warning: Profile (UI) - Custom Channel Name = 'Weapon' hasn't been found
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:453][ 0]LogInit:Display: LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:454][ 0]LogInit:Display: LogDirectoryWatcher:Warning: Failed to begin reading directory changes for M:/Unreal Projects/Construct/Binaries/Win64. Error: 0
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:454][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:454][ 0]LogInit:Display: Success - 0 error(s), 3 warning(s)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:454][ 0]LogInit:Display:
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: Execution of commandlet took: 12.64 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:454][ 0]LogExit: Preparing to exit.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:588][ 0]LogExit: Editor shut down
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:605][ 0]LogExit: Object subsystem successfully closed.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:645][ 0]LogModuleManager: Shutting down and abandoning module StreamingPauseRendering (104)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:646][ 0]LogModuleManager: Shutting down and abandoning module AITestSuite (103)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:646][ 0]LogModuleManager: Shutting down and abandoning module AIModule (102)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:646][ 0]LogModuleManager: Shutting down and abandoning module GameplayDebugger (101)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:646][ 0]LogModuleManager: Shutting down and abandoning module SubstanceEditor (100)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:646][ 0]LogModuleManager: Shutting down and abandoning module AssetRegistry (99)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module SubstanceCore (98)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module SlateRemote (97)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module ScriptEditorPlugin (96)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module CustomMeshComponent (95)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module CableComponent (94)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:649][ 0]LogModuleManager: Shutting down and abandoning module MessagingDebugger (93)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module MediaPlayerEditor (92)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module SpeedTreeImporter (91)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module PluginsEditor (90)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module EpicSurvey (89)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module DesktopPlatform (88)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:650][ 0]LogModuleManager: Shutting down and abandoning module DirectoryWatcher (87)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:651][ 0]LogModuleManager: Shutting down and abandoning module HotReload (86)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:651][ 0]LogModuleManager: Shutting down and abandoning module VisualStudioSourceCodeAccess (85)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:651][ 0]LogModuleManager: Shutting down and abandoning module UObjectPlugin (84)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:651][ 0]LogModuleManager: Shutting down and abandoning module SubversionSourceControl (83)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module SourceControl (82)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module PerforceSourceControl (81)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module BlankPlugin (80)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module SmartSnapping (79)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module PaperTiledImporter (78)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:652][ 0]LogModuleManager: Shutting down and abandoning module PaperJsonImporter (77)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:653][ 0]LogModuleManager: Shutting down and abandoning module ContentBrowser (76)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:653][ 0]LogModuleManager: Shutting down and abandoning module Paper2DEditor (75)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:653][ 0]LogModuleManager: Shutting down and abandoning module ScriptPlugin (74)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module UdpMessaging (73)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module Paper2D (72)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module UE4Game (71)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module Media (70)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module WmfMedia (69)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:654][ 0]LogModuleManager: Shutting down and abandoning module OnlineBlueprintSupport (68)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module PropertyEditor (67)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module BehaviorTreeEditor (66)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module FunctionalTesting (65)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module CollisionAnalyzer (64)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module WorkspaceMenuStructure (63)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:655][ 0]LogModuleManager: Shutting down and abandoning module MessageLog (62)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:656][ 0]LogModuleManager: Shutting down and abandoning module Sequencer (61)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:656][ 0]LogModuleManager: Shutting down and abandoning module AssetTools (60)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:656][ 0]LogModuleManager: Shutting down and abandoning module UMGEditor (59)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:656][ 0]LogModuleManager: Shutting down and abandoning module UMG (58)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:656][ 0]LogModuleManager: Shutting down and abandoning module Slate (57)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:657][ 0]LogModuleManager: Shutting down and abandoning module EditorStyle (56)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:662][ 0]LogModuleManager: Shutting down and abandoning module SourceCodeAccess (55)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:662][ 0]LogModuleManager: Shutting down and abandoning module HeadMountedDisplay (54)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:662][ 0]LogModuleManager: Shutting down and abandoning module XAudio2 (53)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module Networking (51)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module Core (50)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module PhysXFormats (49)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module MeshUtilities (48)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module KismetCompiler (47)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.54:663][ 0]LogModuleManager: Shutting down and abandoning module DerivedDataCache (46)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:059][ 0]LogDerivedDataCache: Shutdown
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatOpenGL (45)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module ShaderFormatD3D (44)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module MetalShaderFormat (43)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatUncompressed (42)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatPVR (41)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:060][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatDXT (40)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module TextureFormatAndroid (39)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOpus (38)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatOgg (37)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module AudioFormatADPCM (36)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module LinuxTargetPlatform (35)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module LinuxServerTargetPlatform (34)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:061][ 0]LogModuleManager: Shutting down and abandoning module LinuxNoEditorTargetPlatform (33)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Messaging (32)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module IOSTargetPlatform (31)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Android_PVRTCTargetPlatform (30)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC2TargetPlatform (29)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Android_ETC1TargetPlatform (28)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Android_DXTTargetPlatform (27)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:062][ 0]LogModuleManager: Shutting down and abandoning module Android_ATCTargetPlatform (26)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module AndroidTargetPlatform (25)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module WindowsTargetPlatform (24)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module WindowsServerTargetPlatform (23)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module WindowsNoEditorTargetPlatform (22)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module WindowsClientTargetPlatform (21)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module TargetPlatform (20)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:063][ 0]LogModuleManager: Shutting down and abandoning module NullDrv (19)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module ImageWrapper (18)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module OculusRift (15)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module ExampleDeviceProfileSelector (14)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module TextureCompressor (13)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module ShaderCore (12)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module Landscape (11)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module SlateRHIRenderer (10)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:064][ 0]LogModuleManager: Shutting down and abandoning module OpenGLDrv (9)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module D3D11RHI (8)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module Renderer (7)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module Engine (6)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:065][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.55:067][ 0]LogExit: Exiting.
LogPlayLevel:Display: CommandUtils.Run: Run: Took 23.6013499s to run UE4Editor-Cmd.exe, ExitCode=0
LogPlayLevel:Display: Project.Cook: ********** COOK COMMAND COMPLETED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND STARTED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = M:\Unreal Engine 4\4.6
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = M:\Unreal Projects\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Construct/Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Build build.properties False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Build build.properties False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Intermediate\UAT\Android UE4CommandLine.txt False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Content\Internationalization\English * True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Content\Internationalization\English * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Config * True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Content\Slate * True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Content\Slate * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Content\Localization\Engine\en *.locres True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Engine 4\4.6\Engine\Plugins *.uplugin True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Engine 4\4.6\Engine\Plugins *.uplugin True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Projects\Construct *.uproject False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Projects\Construct *.uproject False
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Projects\Construct\Config * True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Projects\Construct\Config * True
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles M:\Unreal Projects\Construct\Saved\Cooked\Android * True
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles M:\Unreal Projects\Construct\Saved\Cooked\Android * True
LogPlayLevel:Display: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Manifest_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\UE4CommandLine.txt
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\AssetRegistry.bin
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Construct.uproject
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\CookedAssetRegistry.json
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config\DefaultEditor.ini
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config\DefaultEngine.ini
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config\DefaultGame.ini
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config\DefaultInput.ini
LogPlayLevel:Display: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Config
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\WaypointMesh.uasset
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Idle.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Jump_End.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Jump_Loop.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Jump_Start.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Run.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations\Walk.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Animations
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Archtype
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Archtype\PlayerPawn.uasset
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct\Content\Archtype\Teleport.uasset
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LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineResources\Black.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineResources\Black.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineResources\DefaultTexture.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineResources\DefaultTexture.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineResources\DefaultTextureCube.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineResources\DefaultTextureCube.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineResources\GradientTexture0.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineResources\GradientTexture0.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineResources\WhiteSquareTexture.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineResources\WhiteSquareTexture.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Duck_Normal_Attack_MixMod.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Master.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Master.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Music.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Music.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Normal_Attack.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Normal_Attack.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\SFX.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\SFX.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Special_Attack_PSM.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Special_Attack_PSM.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineSounds\Voice.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineSounds\Voice.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineTireTypes
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\EngineTireTypes\DefaultTireType.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\EngineTireTypes\DefaultTireType.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Opacity\CameraDepthFade.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Shading
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\ConvertFromDiffSpec.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions01\Shading\PowerToRoughness.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions02\Utility
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Functions\Engine_MaterialFunctions02\Utility\BreakOutFloat2Components.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Maps
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Maps\Entry.umap M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Maps\Entry.umap
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Maps\Templates\Thumbnails
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\Maps\Templates\Thumbnails\Default.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\Maps\Templates\Thumbnails\Default.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\T_MobileControls_texture.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\T_MobileControls_texture.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\T_MobileMenu2.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\T_MobileMenu2.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\AnalogHat.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\AnalogHat.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\DefaultVirtualJoysticks.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\LeftVirtualJoystickOnly.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButton1_off.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButton1_on.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButton2_off.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButton2_on.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButton3.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDButtonFire.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad2.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionPad3.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\MobileHUDDirectionStick.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickInner.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\T_Castle_ThumbstickOutter.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\VirtualJoystick_Background.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Content\MobileResources\HUD\VirtualJoystick_Thumb.uasset
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\DefaultPaperTerrainMaterial.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\DefaultSpriteMaterial.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\DummySprite.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\DummySpriteTexture.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\DummySpriteTexture.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\MaskedUnlitSpriteMaterial.uasset
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\Cooked\Android\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Plugins\2D\Paper2D\Content\OpaqueUnlitSpriteMaterial.uasset
LogPlayLevel:Display: InternalUtils.SafeWriteAllLines: SafeWriteAllLines M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Manifest_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Manifest_UFSFiles.txt=True
LogPlayLevel:Display: InternalUtils.SafeCopyFile: SafeCopyFile M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Manifest_UFSFiles.txt M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel:Display: Project.CopyBuildToStagingDirectory: ********** STAGE COMMAND COMPLETED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = M:\Unreal Engine 4\4.6
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = M:\Unreal Projects\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Construct/Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: Project.Package: ********** PACKAGE COMMAND STARTED **********
LogPlayLevel:Display: Project.Package: ********** PACKAGE COMMAND COMPLETED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: Project.Deploy: ********** DEPLOY COMMAND STARTED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = M:\Unreal Engine 4\4.6
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = M:\Unreal Projects\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Construct/Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: UEDeployAndroid.MakeApk:
LogPlayLevel:Display: ====29/12/14 20:55:57====PREPARING TO MAKE APK=================================================================
LogPlayLevel:Display: The system cannot find the path specified.
LogPlayLevel:Display: Building Java with SDK API 'android-19'
LogPlayLevel:Display: UEDeployAndroid.MakeApk: Output .apk file(s) are up to date (dependencies and build settings are up to date)
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ uninstall com.epicgames.Construct
LogPlayLevel:Display: cmd: Success
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1.8681068s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ install "M:\Unreal Projects\Construct\Binaries\Android\Construct.apk"
LogPlayLevel:Display: cmd: pkg: /data/local/tmp/Construct.apk
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: cmd: Success
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: cmd: 4250 KB/s (25295315 bytes in 5.811s)
LogPlayLevel:Display: CommandUtils.Run: Run: Took 21.0092017s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell "echo $EXTERNAL_STORAGE"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.0760044s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell rm -r /storage/emulated/legacy/Construct
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1.5470885s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell rm -r /storage/emulated/legacy/Construct
LogPlayLevel:Display: cmd: rm failed for /storage/emulated/legacy/Construct, No such file or directory
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.0890051s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ push "M:\Unreal Projects\Construct\Saved\StagedBuilds\Android" "/storage/emulated/legacy/Construct"
LogPlayLevel:Display: cmd: push: M:\Unreal Projects\Construct\Saved\StagedBuilds\Android/Construct/Config/DefaultInput.ini -> /storage/emulated/legacy/Construct/Construct/Config/DefaultInput.ini
LogPlayLevel:Display: cmd: failed to copy 'M:\Unreal Projects\Construct\Saved\StagedBuilds\Android/Construct/Config/DefaultInput.ini' to '/storage/emulated/legacy/Construct/Construct/Config/DefaultInput.ini': Device or resource busy
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell rm /storage/emulated/legacy/obb/com.epicgames.Construct/main.00001.com.epicgames.Construct.obb
LogPlayLevel:Display: cmd: rm failed for /storage/emulated/legacy/obb/com.epicgames.Construct/main.00001.com.epicgames.Construct.obb, No such file or directory
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.0790045s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: Project.Deploy: ********** DEPLOY COMMAND COMPLETED **********
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 1s to run HarvestEnvVars.bat
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 23s to run UE4Editor-Cmd.exe
LogPlayLevel:Display: CommandUtils.PrintRunTime: Run: Total 24s to run cmd.exe
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: Project.Run: ********** RUN COMMAND STARTED **********
LogPlayLevel:Display: InternalUtils.SafeDeleteDirectory: SafeDeleteDirectory X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs
LogPlayLevel:Display: InternalUtils.RecursivelyDeleteDirectory: RecursivelyDeleteDirectory X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs
LogPlayLevel:Display: InternalUtils.SafeDeleteEmptyDirectory: SafeDeleteEmptyDirectory X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs
LogPlayLevel:Display: Project.RunInternal: Starting Client....
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeCreateDirectory: SafeCreateDirectory M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: Deployment Context **************
LogPlayLevel:Display: Project.LogDeploymentContext: ArchiveDirectory = Android
LogPlayLevel:Display: Project.LogDeploymentContext: RawProjectPath = M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: IsCodeBasedUprojectFile = False
LogPlayLevel:Display: Project.LogDeploymentContext: DedicatedServer = False
LogPlayLevel:Display: Project.LogDeploymentContext: Stage = True
LogPlayLevel:Display: Project.LogDeploymentContext: StageTargetPlatform = Android
LogPlayLevel:Display: Project.LogDeploymentContext: LocalRoot = M:\Unreal Engine 4\4.6
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectRoot = M:\Unreal Projects\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: PlatformDir = Android
LogPlayLevel:Display: Project.LogDeploymentContext: StageProjectRoot = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ShortProjectName = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: StageDirectory = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: SourceRelativeProjectRoot = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForStage = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: RelativeProjectRootForUnrealPak = Construct
LogPlayLevel:Display: Project.LogDeploymentContext: ProjectArgForCommandLines = ../../../Construct/Construct.uproject
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android
LogPlayLevel:Display: Project.LogDeploymentContext: RuntimeProjectRootDir = M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Construct
LogPlayLevel:Display: Project.LogDeploymentContext: UProjectCommandLineArgInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: PakFileInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: UnrealFileServerInternalRoot = ../../../
LogPlayLevel:Display: Project.LogDeploymentContext: End Deployment Context **************
LogPlayLevel:Display: Apk='M:\Unreal Projects\Construct\Binaries\Android\Construct.apk', ClientApp='M:\Unreal Projects\Construct\Saved\StagedBuilds\Android\Engine\Binaries\Android\UE4Game', ExeName='M:\Unreal Engine 4\4.6\Engine\Binaries\Android\UE4Game'
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4438_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell input keyevent 82
LogPlayLevel:Display: CommandUtils.Run: Run: Took 0.9670553s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
LogPlayLevel:Display: CommandUtils.Run: Run: C:\Windows\system32\cmd.exe /c C:\NVPACK\android-sdk-windows/platform-tools/adb.exe -s CB5A1QFVYZ shell am start -n com.epicgames.Construct/com.epicgames.ue4.GameActivity
LogPlayLevel:Display: cmd: Starting: Intent { cmp=com.epicgames.Construct/com.epicgames.ue4.GameActivity }
LogPlayLevel:Display: cmd:
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1.22407s to run cmd.exe, ExitCode=0
LogPlayLevel:Display: InternalUtils.SafeFindFiles: SafeFindFiles X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs * False
LogPlayLevel:Display: InternalUtils.FindFiles: FindFiles X:\SYSTEMP\M+Unreal+Engine+4+4.6\Logs * False
LogPlayLevel:Display: BuildCookRun.DoBuildCookRun: ********** RUN COMMAND COMPLETED **********
LogPlayLevel:Display: Automation.Execute: BUILD SUCCESSFUL
LogPlayLevel:Display: Automation.Execute: Script execution successful, exiting.
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_2af8_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: Program.Main: AutomationTool exiting with ExitCode=0
LogPlayLevel:Display: Domain_ProcessExit
LogPlayLevel:Display: ProcessManager.KillAll: Trying to kill 0 spawned processes.