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XgenHair Groom is Invisible in Unreal

Parts of my XGenHair Groom is invisible in Unreal, except the orange outline when you select it. Dunno whats wrong with it.

That certainly is new for me as well. I hope someone more knowledgeable answers this.

I’ve only tinkered with groom for a bit and going by memory if you are adding to a character BP you need to add a groom component to the stack and add the groom data to that component.