Xgen to metahuman issue (urgent)

Hi guys, I need help

So I used x gen to make custom hair for my metahuman. Everything went fine until I tried to attach the groom asset to the metahuman itself. I imported it as a .abc file after converting it to interactive grooms. I created a binding, material, niagra particle system and all of that, but it keeps acting weird (Hair going everywhere, glitching and so on). It goes crazy in the viewport and upon rendering through sequencer, it looks different but still has the same issue. How do I properly bind it to my metahuman without it going crazy?

I need to solve this issue asap as I have a deadline rapidly approaching. Any and all help is sincerely appreciated. I’m pretty desperate.

Have you got hair physics turned on, could be the bounding volume of your physics for your MH. Try looking at that. Also the physics setting for your groom, check those.