Hello, , thanks for the feedback.
For Look at control, I totally missed the title part. I’ll also fix up Copy node.
>>Finally, when a certain skeletal control node is selected, it would be great if the 3D preview window in the animation blueprint editor could dim or hide the bones that are not affected by the currently selected graph node to make it easier to verify the orientation/location of the affected bones. A double-click (or something) on the graph node could also cause the camera to move in and automatically frame the bones involved.
That is a great feedback and I’ll add to the list. We also have more things we’d like to do with viewport/preview - i.e. you can modify in the widget for IK bones. They’re still in queue, but waiting for it.
Good to see this worked out great. ![]()