Xcode's metal shader compiler was not found, verify Xcode has been installed on this Mac and that it has been selected in Xcode > Preferences > Locations > Command-line Tools.

Hello everyone, I have encountered a problem. Is there anyone who can help me take a look? Thank you in advance

Question:

LogShaderCompilers: Error: Errors compiling global shader FRTCompressNewCSNoAlpha :

LogShaderCompilers: Error: /tmp/11176_1581224468.metal(0): Xcode’s metal shader compiler was not found, verify Xcode has been installed on this Mac and that it has been selected in Xcode > Preferences > Locations > Command-line Tools.
LogOutputDevice: Warning:

Script Stack (0 frames):

LogMac: Error: appError called: Assertion failed: [File:/Users/cos_public_git/devops/workspace/toaa/SourceWork/toaa_engine/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp] [Line: 4584]

environment:
Problems with Xcode Upgrade 16.1 (16B40)
I have tried switching paths, uninstalling, and reinstalling, but it doesn’t work

Xcode-select - p display: /Applications/Xcode.app/Contents/Developer

ask for help