Failed to package a plugin called MyPlugin on a Windows PC via a remote MAC.
UATHelper: Package Plugin Task (Windows): ERROR: incapable of creating STUB IPA;Xcode workspace not found at/Users/timy/UE4 / Builds/WIN - 51 qs9qnmm94 / F/Program_Files Epic_Games/UE_4. 24 / UE4_IOS xcworkspace
Here is the log
Log.txt
Automation.ParseCommandLine: Parsing command line: BuildPlugin -Plugin=f:/UEProject/MyProject5/Plugins/MyPlugin/MyPlugin.uplugin -Package=F:/UEProject/MyProject5/Build/MyPlugin -CreateSubFolder
Automation.Process: Setting up command environment.
InternalUtils.SafeFileExists: SafeFileExists f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\AutomationTool.exe=True
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=f:/Program Files/Epic Games/UE_4.24/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=f:/Program Files/Epic Games/UE_4.24/Engine/Programs/AutomationTool/Saved
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=f:/Program Files/Epic Games/UE_4.24
CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\Log.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Editor-Win64-Development.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development.txt
InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development_Remote.txt
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\robocopy.exe=True
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Sysnative\mount.exe=False
InternalUtils.SafeFileExists: SafeFileExists C:\Windows\system32\cmd.exe=True
CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: g:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=16.2.29230.47, Sort=0)
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
CommandUtils.ThreadedCopyFiles: Copying 104 file(s) using max 64 thread(s)
BuildPlugin.ExecuteBuild: Reading plugin from F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\MyPlugin.uplugin...
BuildPlugin.CompilePlugin: Building plugin for host platforms: Win64
InternalUtils.SafeFileExists: SafeFileExists f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Editor Win64 Development -Project=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject -plugin=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\MyPlugin.uplugin -iwyu -noubtmakefiles -manifest=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Editor-Win64-Development.txt"
ProcessResult.StdOut: F:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Marketplace\ToolbagImporter\Source\ToolbagImporter\ToolbagImporter.Build.cs: warning: Referenced directory 'F:\Program Files\Epic Games\UE_4.24\Engine\Source\ToolbagImporter\Public' does not exist.
ProcessResult.StdOut: Parsing headers for UE4Editor
ProcessResult.StdOut: Running UnrealHeaderTool "F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject" "F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdOut: Reflection code generated for UE4Editor in 13.5140921 seconds
ProcessResult.StdOut: Writing manifest to F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
ProcessResult.StdOut: Building UE4Editor...
ProcessResult.StdOut: Using Visual Studio 2017 14.16.27038 toolchain (g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ProcessResult.StdOut: Building 7 actions with 32 processes...
ProcessResult.StdOut: [1/7] Default.rc2
ProcessResult.StdOut: [2/7] SharedPCH.Engine.ShadowErrors.cpp
ProcessResult.StdOut: [3/7] Module.MyPlugin.cpp
ProcessResult.StdOut: [4/7] Module.MyPlugin.gen.cpp
ProcessResult.StdOut: [5/7] UE4Editor-MyPlugin.lib
ProcessResult.StdOut: 正在创建库 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.lib 和对象 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.exp
ProcessResult.StdOut: [6/7] UE4Editor-MyPlugin.dll
ProcessResult.StdOut: 正在创建库 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.suppressed.lib 和对象 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.suppressed.exp
ProcessResult.StdOut: [7/7] UE4Editor.target
ProcessResult.StdOut: Total time in Parallel executor: 34.18 seconds
ProcessResult.StdOut: Total execution time: 52.87 seconds
CommandUtils.Run: Took 53.0443745s to run UnrealBuildTool.exe, ExitCode=0
BuildPlugin.CompilePlugin: Building plugin for target platforms: Android, IOS, Win64, Win32
InternalUtils.SafeFileExists: SafeFileExists f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe=True
CommandUtils.Run: Running: f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe UE4Game IOS Development -Project=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject -plugin=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\MyPlugin.uplugin -iwyu -noubtmakefiles -manifest=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Game-IOS-Development.xml -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development.txt"
ProcessResult.StdOut: [Remote] Using remote server '192.168.184.129' on port 22 (user 'timy')
ProcessResult.StdOut: [Remote] Using private key at C:\Users\Administrator\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\192.168.184.129\timy\RemoteToolChainPrivate.key
ProcessResult.StdOut: [Remote] Using base directory '/Users/timy/UE4/Builds/WIN-51QS9QNMM94'
ProcessResult.StdOut: [Remote] Uploading F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\EtoonZhongkong.mobileprovision
ProcessResult.StdOut: [Remote] Exporting certificate for C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\EtoonZhongkong.mobileprovision...
ProcessResult.StdOut: Executing iPhonePackager ExportCertificate F:\UEProject\MyProject5\Build\MyPlugin\HostProject -provisionfile C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\EtoonZhongkong.mobileprovision -outputcertificate F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\Certificate.p12
ProcessResult.StdOut: CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
ProcessResult.StdOut: Initial Dir: F:\Program Files\Epic Games\UE_4.24\Engine\Source
ProcessResult.StdOut: Env CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
ProcessResult.StdOut: BranchPath = WIN-51QS9QNMM94/F/Program Files/Epic Games/UE_4.24/Engine/Binaries --- GameBranchPath = WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries
ProcessResult.StdOut:
ProcessResult.StdOut: ----------
ProcessResult.StdOut: Executing command 'ExportCertificate' '' ...
ProcessResult.StdOut: Looking for a certificate that matches the application identifier '2NNGA2C98V.com.etoon.EtoonZhongKong'
ProcessResult.StdOut: .. Provision entry SN '717F998ABFD72C24' matched 1 installed certificate(s)
ProcessResult.StdOut: .. .. Installed certificate 'iPhone Developer: Yashi Li (9WSJQ246SK)' is valid (choosing it) (range '2020/6/23 星期二 12:55:48' to '2021/6/23 星期三 12:55:48')
ProcessResult.StdOut:
ProcessResult.StdOut: [Remote] Uploading F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\Certificate.p12
ProcessResult.StdOut: [Remote] Uploading scripts...
ProcessResult.StdOut: [Remote] Uploading config files...
ProcessResult.StdOut: [Remote] Uploading engine files...
ProcessResult.StdOut: building file list ... done
ProcessResult.StdOut: deleting HostProject_IOS.xcworkspace/xcuserdata/timy.xcuserdatad/WorkspaceSettings.xcsettings
ProcessResult.StdOut: deleting HostProject_IOS.xcworkspace/xcuserdata/timy.xcuserdatad/
ProcessResult.StdOut: deleting HostProject_IOS.xcworkspace/xcuserdata/
ProcessResult.StdOut: deleting HostProject_IOS.xcworkspace/contents.xcworkspacedata
ProcessResult.StdOut: deleting HostProject_IOS.xcworkspace/
ProcessResult.StdOut: deleting Binaries/IOS/Payload/Info.plist
ProcessResult.StdOut: deleting Binaries/IOS/Payload/
ProcessResult.StdOut: Binaries/DotNET/IOS/DeploymentServer.log
ProcessResult.StdOut: Binaries/ThirdParty/Mono/Mac/etc/mono/registry/last-btime
ProcessResult.StdOut:
ProcessResult.StdOut: sent 2225303 bytes received 364 bytes 41601.25 bytes/sec
ProcessResult.StdOut: total size is 6463491999 speedup is 2904.07
ProcessResult.StdOut: [Remote] Uploading project files...
ProcessResult.StdOut: building file list ... done
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/UE4Game
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/Assets.car
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
ProcessResult.StdOut: deleting Binaries/IOS/Payload/UE4Game.app/
ProcessResult.StdOut: deleting Binaries/IOS/Payload/
ProcessResult.StdOut: deleting Binaries/IOS/UE4Game
ProcessResult.StdOut: deleting Binaries/IOS/
ProcessResult.StdOut: deleting Binaries/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/Timestamp
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyPluginClasses.h
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyPlugin.init.gen.cpp
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyActor.generated.h
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyActor.gen.cpp
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp.o
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp.d
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp.o
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp.d
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Definitions.MyPlugin.h
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/IOS/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/Build/
ProcessResult.StdOut: deleting Plugins/MyPlugin/Intermediate/
ProcessResult.StdOut: HostProject.uproject
ProcessResult.StdOut: Intermediate/Build/BuildRules/HostProjectModuleRules.dll
ProcessResult.StdOut: Plugins/MyPlugin/Source/MyPlugin/MyPlugin.Build.cs
ProcessResult.StdOut:
ProcessResult.StdOut: sent 2030 bytes received 140 bytes 1446.67 bytes/sec
ProcessResult.StdOut: total size is 8456 speedup is 3.90
ProcessResult.StdOut: [Remote] Executing build
ProcessResult.StdOut: ln: bin/mono: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Accessibility.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Commons.Xml.Relaxng.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/CustomMarshalers.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.CJK.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.MidEast.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.Other.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.Rare.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.West.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/I18N.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Build.Engine.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Build.Framework.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Build.Tasks.v4.0.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Build.Utilities.v4.0.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Build.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.CSharp.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.VisualBasic.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.VisualC.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Microsoft.Web.Infrastructure.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Btls.Interface.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.CSharp.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.CodeContracts.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.CompilerServices.SymbolWriter.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Data.Sqlite.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Data.Tds.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Debugger.Soft.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Http.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Management.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Messaging.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Parallel.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Posix.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Profiler.Log.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Security.Win32.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Security.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Simd.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.Tasklets.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.WebBrowser.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.WebServer2.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/Mono.XBuild.Tasks.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/PEAPI.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/SMDiagnostics.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ComponentModel.Composition.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ComponentModel.DataAnnotations.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Configuration.Install.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Configuration.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Core.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.DataSetExtensions.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.Entity.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.Linq.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.OracleClient.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.Services.Client.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.Services.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Data.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Deployment.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Design.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.DirectoryServices.Protocols.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.DirectoryServices.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Drawing.Design.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Drawing.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Dynamic.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.EnterpriseServices.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.IO.Compression.FileSystem.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.IO.Compression.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.IdentityModel.Selectors.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.IdentityModel.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Json.Microsoft.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Json.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Management.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Messaging.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Net.Http.Formatting.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Net.Http.WebRequest.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Net.Http.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Net.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Numerics.Vectors.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Numerics.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Reflection.Context.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Runtime.Caching.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Runtime.DurableInstancing.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Runtime.Remoting.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Runtime.Serialization.Formatters.Soap.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Runtime.Serialization.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Security.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.Activation.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.Discovery.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.Internals.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.Routing.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.Web.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceModel.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.ServiceProcess.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Threading.Tasks.Dataflow.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Transactions.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Abstractions.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.ApplicationServices.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.DynamicData.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Extensions.Design.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Extensions.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Http.SelfHost.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Http.WebHost.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Http.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Mobile.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Mvc.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Razor.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.RegularExpressions.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Routing.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.Services.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.WebPages.Deployment.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.WebPages.Razor.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.WebPages.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Web.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Windows.Forms.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Windows.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Workflow.Activities.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Workflow.ComponentModel.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Workflow.Runtime.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Xaml.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Xml.Linq.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Xml.Serialization.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.Xml.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/System.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/WebMatrix.Data.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/WindowsBase.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/cscompmgd.dll: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/mod-mono-server4.exe: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/mono-fpm.exe: File exists
ProcessResult.StdOut: ln: lib/mono/4.5/xsp4.exe: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Engine.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Engine.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Framework.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Framework.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Tasks.Core.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Tasks.v12.0.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Utilities.Core.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Utilities.v12.0.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/12.0/bin/Mono.XBuild.Tasks.dll: File exists
ProcessResult.StdOut: ln: lib/mono/xbuild/14.0/bin/Mono.XBuild.Tasks.dll: File exists
ProcessResult.StdOut: Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
ProcessResult.StdOut: Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game IOS Development -SkipRulesCompile -XmlConfigCache=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program_Files+Epic_Games+UE_4.24.bin -Project=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject -iwyu -Log=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/UBT-UE4Game-IOS-Development_Remote.txt -Manifest=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision -ImportCertificate=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
ProcessResult.StdOut: Compiling against OS Version 11.0 [minimum allowed at runtime]
ProcessResult.StdOut: Parsing headers for UE4Game
ProcessResult.StdOut: Running UnrealHeaderTool "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject" "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Build/IOS/UE4/Development/UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ProcessResult.StdOut: Reflection code generated for UE4Game in 9.015585 seconds
ProcessResult.StdOut: Compiling with iPhoneOS SDK 13.2
ProcessResult.StdOut: Adding PostBuildSync action
ProcessResult.StdOut: Writing manifest to /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml
ProcessResult.StdOut: Building UE4Game...
ProcessResult.StdOut: Performing 6 actions (1 in parallel)
ProcessResult.StdOut: [1/6] Compile Module.MyPlugin.cpp
ProcessResult.StdOut: [2/6] Compile Module.MyPlugin.gen.cpp
ProcessResult.StdOut: [3/6] sh /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/UE4Game
ProcessResult.StdOut: [4/6] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app' '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets'
ProcessResult.StdOut: 2020-07-30 16:27:08.467 ibtoold[1767:10805] DEBUG: Added to environment: {
ProcessResult.StdOut: TMPDIR = "/var/folders/r1/6j5k1jk5143fwq1xrnc0v80h0000gn/T/33DE82AF-0287-4ECF-88DC-0D0ACD915919";
ProcessResult.StdOut: }
ProcessResult.StdOut: /* com.apple.actool.document.notices */
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
ProcessResult.StdOut: /* com.apple.actool.compilation-results */
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/Assets.car
ProcessResult.StdOut: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
ProcessResult.StdOut:
ProcessResult.StdOut: [5/6] UnrealBuildTool.exe Executing PostBuildSync
ProcessResult.StdOut: Generating and uploading Crashlytics Data
ProcessResult.StdOut: Found entitlement node:application-identifier
ProcessResult.StdOut: Provisioning: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision, EtoonZhongkong.mobileprovision, f626aa93-9439-4548-a50b-f277555360f0, com.etoon.EtoonZhongKong
ProcessResult.StdOut: Compiling with iPhoneOS SDK 13.2
ProcessResult.StdOut: Discovering modules, targets and source code for project...
ProcessResult.StdOut: Writing project files... 100%
ProcessResult.StdOut: ERROR: Unable to create stub IPA; Xcode workspace not found at /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/UE4_IOS.xcworkspace
ProcessResult.StdOut: [Remote] Downloading C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development_Remote.txt
ProcessResult.StdOut: Total execution time: 131.30 seconds
CommandUtils.Run: Took 131.4042537s to run UnrealBuildTool.exe, ExitCode=7
Program.Main: UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development.txt)
Program.Main: AutomationException: UnrealBuildTool failed. See log for more details. (C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development.txt)
Program.Main: 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 52
Program.Main: 在 AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, UnrealTargetPlatform Platform, UnrealTargetConfiguration Config, String AdditionalArgs) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\UBTUtils.cs:行号 89
Program.Main: 在 BuildPlugin.CompilePluginWithUBT(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, String TargetName, TargetType TargetType, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, List`1 ManifestFileNames, String InAdditionalArgs) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:行号 211
Program.Main: 在 BuildPlugin.CompilePlugin(FileReference HostProjectFile, FileReference HostProjectPluginFile, PluginDescriptor Plugin, List`1 HostPlatforms, List`1 TargetPlatforms, String AdditionalArgs) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:行号 162
Program.Main: 在 BuildPlugin.ExecuteBuild() 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Scripts\BuildPluginCommand.Automation.cs:行号 107
Program.Main: 在 AutomationTool.BuildCommand.Execute() 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:行号 263
Program.Main: 在 AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 538
Program.Main: 在 AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:行号 508
Program.Main: 在 AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行号 176
Program.Main: 在 AutomationTool.Program.<>c__DisplayClass1_0.b__2() 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行号 88
Program.Main: 在 AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:行号 731
Program.Main: 在 AutomationTool.Program.Main(String[] Arguments) 位置 D:\Build\++UE4\Sync\Engine\Saved\CsTools\Engine\Source\Programs\AutomationTool\Program.cs:行号 88
Program.Main: AutomationTool exiting with ExitCode=7 (7)
---------------------------------------
UBT-UE4Editor-Win64-Development.txt
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Editor Win64 Development -Project=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject -plugin=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\MyPlugin.uplugin -iwyu -noubtmakefiles -manifest=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Editor-Win64-Development.txt"
DynamicCompilation.RequiresCompilation: Compiling F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Build\BuildRules\HostProjectModuleRules.dll: Assembly does not exist
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools (Product=Microsoft.VisualStudio.Product.BuildTools, Version=15.9.28307.905, Sort=0)
WindowsPlatform.FindVSInstallDirs: Found Visual Studio installation: g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise (Product=Microsoft.VisualStudio.Product.Enterprise, Version=15.9.28307.1064, Sort=1)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: C:\Program Files (x86)\Microsoft Visual Studio\2017\BuildTools\VC\Tools\MSVC\14.16.27023 (Version=14.16.27034)
WindowsPlatform.FindToolChainDirs: Found Visual Studio toolchain: g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023 (Version=14.16.27038)
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 8.1 SDK at C:\Program Files (x86)\Windows Kits\8.1
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1)
WindowsPlatform.EnumerateSdkRootDirs: Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2)
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.10240.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.17763.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Windows 10 SDK version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
WindowsPlatform.UpdateCachedWindowsSdks: Found Universal CRT version 10.0.18362.0 at C:\Program Files (x86)\Windows Kits\10
UEBuildTarget.AddPlugin: Enabling plugin 'MyPlugin' (referenced via command line)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeapMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins -> MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'MagicLeap' (referenced via default plugins -> MagicLeapMedia.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemGooglePlay' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins -> OnlineSubsystemGooglePlay.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OculusVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins -> OculusVR.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PostSplashScreen' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SteamVR' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
LuminSDKVersionHelper.HasAnySDK: *** Unable to determine MLSDK location ***
UEBuildModule.CreateDirectoryHashSet: F:\Program Files\Epic Games\UE_4.24\Engine\Plugins\Marketplace\ToolbagImporter\Source\ToolbagImporter\ToolbagImporter.Build.cs: warning: Referenced directory 'F:\Program Files\Epic Games\UE_4.24\Engine\Source\ToolbagImporter\Public' does not exist.
VCToolChain..ctor: Compiler: g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\cl.exe
VCToolChain..ctor: Linker: g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe
VCToolChain..ctor: Library Manager: g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\lib.exe
VCToolChain..ctor: Resource Compiler: C:\Program Files (x86)\Windows Kits\10\bin\10.0.18362.0\x64\rc.exe
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module MyPlugin
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Editor
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject" "F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Build\Win64\UE4Editor\Development\UE4Editor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for UE4Editor in 13.5140921 seconds
UEBuildTarget.GenerateManifest: Writing manifest to F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Editor-Win64-Development.xml
ActionGraph.IsActionOutdated: UE4Editor.target: Produced item "UE4Editor.target" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.gen.cpp: Produced item "Module.MyPlugin.gen.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.cpp: Produced item "Module.MyPlugin.cpp.obj" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.gen.cpp: Produced item "Module.MyPlugin.gen.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.cpp: Produced item "Module.MyPlugin.cpp.txt" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.pch" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.obj" doesn't exist.
ActionGraph.IsActionOutdated: SharedPCH.Engine.ShadowErrors.cpp: Produced item "SharedPCH.Engine.ShadowErrors.h.txt" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-MyPlugin.lib: Produced item "UE4Editor-MyPlugin.lib" doesn't exist.
ActionGraph.IsActionOutdated: Default.rc2: Produced item "Default.rc2.res" doesn't exist.
ActionGraph.IsActionOutdated: UE4Editor-MyPlugin.dll: Produced item "UE4Editor-MyPlugin.dll" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: F:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\link-filter\link-filter.exe -- "g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.dll.response"
ActionGraph.IsActionOutdated: UE4Editor-MyPlugin.dll: Produced item "UE4Editor-MyPlugin.pdb" was produced by outdated command-line.
ActionGraph.IsActionOutdated: New command-line: F:\Program Files\Epic Games\UE_4.24\Engine\Build\Windows\link-filter\link-filter.exe -- "g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023\bin\HostX64\x64\link.exe" @"F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.dll.response"
ActionGraph.DeleteOutdatedProducedItems: Deleting outdated item: F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Binaries\Win64\UE4Editor-MyPlugin.pdb
BuildMode.Build: Building UE4Editor...
BuildMode.OutputToolchainInfo: Using Visual Studio 2017 14.16.27038 toolchain (g:\Program Files (x86)\Microsoft Visual Studio\2017\Enterprise\VC\Tools\MSVC\14.16.27023) and Windows 10.0.18362.0 SDK (C:\Program Files (x86)\Windows Kits\10).
ParallelExecutor.ExecuteActions: Building 7 actions with 32 processes...
ParallelExecutor.ExecuteActions: [1/7] Default.rc2
ParallelExecutor.ExecuteActions: [2/7] SharedPCH.Engine.ShadowErrors.cpp
ParallelExecutor.ExecuteActions: [3/7] Module.MyPlugin.cpp
ParallelExecutor.ExecuteActions: [4/7] Module.MyPlugin.gen.cpp
ParallelExecutor.ExecuteActions: [5/7] UE4Editor-MyPlugin.lib
ParallelExecutor.ExecuteActions: 正在创建库 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.lib 和对象 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.exp
ParallelExecutor.ExecuteActions: [6/7] UE4Editor-MyPlugin.dll
ParallelExecutor.ExecuteActions: 正在创建库 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.suppressed.lib 和对象 F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\Intermediate\Build\Win64\UE4Editor\Development\MyPlugin\UE4Editor-MyPlugin.suppressed.exp
ParallelExecutor.ExecuteActions: [7/7] UE4Editor.target
ActionGraph.ExecuteActions: Total time in Parallel executor: 34.18 seconds
UnrealBuildTool.Main: Total execution time: 52.87 seconds
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.041)
Timeline.Print: [ 0.041](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.045](+0.376) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.421](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.421](+0.105) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.423 [ 0.001](+0.054) Initializing InstalledPlatformInfo
Timeline.Print: 0.477 [ 0.055](+0.000) Querying types
Timeline.Print: 0.479 [ 0.057](+0.002) MacPlatformFactory
Timeline.Print: 0.482 [ 0.060](+0.000) TVOSPlatformFactory
Timeline.Print: 0.482 [ 0.060](+0.032) AndroidPlatformFactory
Timeline.Print: 0.515 [ 0.093](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.515 [ 0.094](+0.003) IOSPlatformFactory
Timeline.Print: 0.519 [ 0.097](+0.003) LinuxPlatformFactory
Timeline.Print: 0.523 [ 0.101](+0.000) LuminPlatformFactory
Timeline.Print: 0.524 [ 0.102](+0.003) WindowsPlatformFactory
Timeline.Print: [ 0.538](+0.028) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.578](+2.621) UEBuildTarget.Create()
Timeline.Print: 0.583 [ 0.004](+0.673) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.583 0.004 [ 0.000](+0.134)
Timeline.Print: 0.717 0.138 [ 0.134](+0.059) Finding engine modules
Timeline.Print: 0.777 0.198 [ 0.193](+0.009) Finding plugin modules
Timeline.Print: 0.786 0.207 [ 0.203](+0.111)
Timeline.Print: 0.897 0.319 [ 0.314](+0.006) Finding program modules
Timeline.Print: 0.904 0.325 [ 0.320](+0.002) Finding program targets
Timeline.Print: 0.915 0.336 [ 0.331](+0.326) Compiling rules assembly (HostProjectModuleRules.dll)
Timeline.Print: 1.257 [ 0.678](+0.175) RulesAssembly.CreateTargetRules()
Timeline.Print: 1.432 [ 0.854](+0.030)
Timeline.Print: 1.463 [ 0.884](+0.009) UEBuildTarget constructor
Timeline.Print: 1.472 [ 0.893](+1.727) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 3.205](+15.370) UEBuildTarget.Build()
Timeline.Print: 3.205 [ 0.000](+0.182)
Timeline.Print: 3.388 [ 0.182](+0.991) ExternalExecution.SetupUObjectModules()
Timeline.Print: 4.379 [ 1.174](+0.065)
Timeline.Print: 4.445 [ 1.239](+13.514) Executing UnrealHeaderTool
Timeline.Print: 17.960 [14.755](+0.003) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 17.964 [14.758](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 17.982 [14.776](+0.127) UEBuildBinary.Build()
Timeline.Print: 18.109 [14.903](+0.466)
Timeline.Print: [18.575](+0.023)
Timeline.Print: [18.599](+0.002) Reading dependency cache
Timeline.Print: [18.601](+0.002) Reading action history
Timeline.Print: [18.604](+0.024) ActionGraph.GetActionsToExecute()
Timeline.Print: 18.605 [ 0.001](+0.002) Prefetching include dependencies
Timeline.Print: 18.607 [ 0.003](+0.020) Cache outdated actions
Timeline.Print: [18.628](+0.022)
Timeline.Print: [18.651](+34.190) ActionGraph.ExecuteActions()
Timeline.Print: [52.842](+0.028)
Timeline.Print: [52.870](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [52.874]
-----------------------
UBT-UE4Game-IOS-Development.txt
AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK using manually installed SDK -22
IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: "f:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\UnrealBuildTool.exe" UE4Game IOS Development -Project=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject -plugin=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Plugins\MyPlugin\MyPlugin.uplugin -iwyu -noubtmakefiles -manifest=F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Saved\Manifest-UE4Game-IOS-Development.xml -nohotreload -log="C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development.txt"
RemoteMac..ctor: [Remote] Using remote server '192.168.184.129' on port 22 (user 'timy')
RemoteMac..ctor: [Remote] Using private key at C:\Users\Administrator\AppData\Roaming\Unreal Engine\UnrealBuildTool\SSHKeys\192.168.184.129\timy\RemoteToolChainPrivate.key
RemoteMac.ExecuteAndCaptureOutput: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" 'echo ~'
RemoteMac..ctor: [Remote] Using base directory '/Users/timy/UE4/Builds/WIN-51QS9QNMM94'
IOSProvisioningData..ctor: Provision not specified or not found for HostProject, searching for compatible match...
IOSProvisioningData.IPPDataReceivedHandler: Executing iPhonePackager signing_match F:\UEProject\MyProject5\Build\MyPlugin\HostProject\HostProject.uproject -bundlename com.etoon.EtoonZhongKong
IOSProvisioningData.IPPDataReceivedHandler: CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
IOSProvisioningData.IPPDataReceivedHandler: Initial Dir: F:\Program Files\Epic Games\UE_4.24\Engine
IOSProvisioningData.IPPDataReceivedHandler: Env CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
IOSProvisioningData.IPPDataReceivedHandler: BranchPath = WIN-51QS9QNMM94/F/Program Files/Epic Games/UE_4.24/Engine/Binaries --- GameBranchPath = WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries
IOSProvisioningData.IPPDataReceivedHandler: Searching for mobile provisions that match the game 'HostProject' (distribution: False) with CFBundleIdentifier='com.etoon.EtoonZhongKong' in 'C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/'
IOSProvisioningData.IPPDataReceivedHandler: Phase 0 considering provision 'Distro_Profile_distribution.mobileprovision' named 'Profile_distribution'
IOSProvisioningData.IPPDataReceivedHandler: .. Failed debugging check (mode=False, get-task-allow=False, #devices=0)
IOSProvisioningData.IPPDataReceivedHandler: Phase 0 considering provision 'EtoonZhongkong.mobileprovision' named 'EtoonZhongkong'
IOSProvisioningData.IPPDataReceivedHandler: Looking for a certificate that matches the application identifier '2NNGA2C98V.com.etoon.EtoonZhongKong'
IOSProvisioningData.IPPDataReceivedHandler: .. Provision entry SN '717F998ABFD72C24' matched 1 installed certificate(s)
IOSProvisioningData.IPPDataReceivedHandler: .. .. Installed certificate 'iPhone Developer: Yashi Li (9WSJQ246SK)' is valid (choosing it) (range '2020/6/23 星期二 12:55:48' to '2021/6/23 星期三 12:55:48')
IOSProvisioningData.IPPDataReceivedHandler: Picked 'EtoonZhongkong.mobileprovision' with AppID '2NNGA2C98V.com.etoon.EtoonZhongKong' and Name 'EtoonZhongkong' as a matching provision for the game 'HostProject'
IOSProvisioningData.IPPDataReceivedHandler: Looking for a certificate that matches the application identifier '2NNGA2C98V.com.etoon.EtoonZhongKong'
IOSProvisioningData.IPPDataReceivedHandler: .. Provision entry SN '717F998ABFD72C24' matched 1 installed certificate(s)
IOSProvisioningData.IPPDataReceivedHandler: .. .. Installed certificate 'iPhone Developer: Yashi Li (9WSJQ246SK)' is valid (choosing it) (range '2020/6/23 星期二 12:55:48' to '2021/6/23 星期三 12:55:48')
IOSProvisioningData.IPPDataReceivedHandler: CERTIFICATE-iPhone Developer: Yashi Li (9WSJQ246SK),PROVISION-C:\Users\Administrator\AppData\Local/Apple Computer/MobileDevice/Provisioning Profiles/EtoonZhongkong.mobileprovision
IOSProvisioningData..ctor: Provision found for HostProject, Provision: C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\EtoonZhongkong.mobileprovision Certificate: iPhone Developer: Yashi Li (9WSJQ246SK)
RemoteMac.Build: [Remote] Uploading F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\EtoonZhongkong.mobileprovision
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development && rsync" "/cygdrive/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision' -q
RemoteMac.Build: [Remote] Exporting certificate for C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\EtoonZhongkong.mobileprovision...
Utils.LocalProcessOutput: Executing iPhonePackager ExportCertificate F:\UEProject\MyProject5\Build\MyPlugin\HostProject -provisionfile C:\Users\Administrator\AppData\Local\Apple Computer\MobileDevice\Provisioning Profiles\EtoonZhongkong.mobileprovision -outputcertificate F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\Certificate.p12
Utils.LocalProcessOutput: CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
Utils.LocalProcessOutput: Initial Dir: F:\Program Files\Epic Games\UE_4.24\Engine\Source
Utils.LocalProcessOutput: Env CWD: F:\Program Files\Epic Games\UE_4.24\Engine\Binaries\DotNET\IOS
Utils.LocalProcessOutput: BranchPath = WIN-51QS9QNMM94/F/Program Files/Epic Games/UE_4.24/Engine/Binaries --- GameBranchPath = WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries
Utils.LocalProcessOutput:
Utils.LocalProcessOutput: ----------
Utils.LocalProcessOutput: Executing command 'ExportCertificate' '' ...
Utils.LocalProcessOutput: Looking for a certificate that matches the application identifier '2NNGA2C98V.com.etoon.EtoonZhongKong'
Utils.LocalProcessOutput: .. Provision entry SN '717F998ABFD72C24' matched 1 installed certificate(s)
Utils.LocalProcessOutput: .. .. Installed certificate 'iPhone Developer: Yashi Li (9WSJQ246SK)' is valid (choosing it) (range '2020/6/23 星期二 12:55:48' to '2021/6/23 星期三 12:55:48')
Utils.LocalProcessOutput:
RemoteMac.Build: [Remote] Uploading F:\UEProject\MyProject5\Build\MyPlugin\HostProject\Intermediate\Remote\UE4Game\IOS\Development\Certificate.p12
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development && rsync" "/cygdrive/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12' -q
RemoteMac.UploadWorkspace: [Remote] Uploading scripts...
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine && rsync" --files-from="/cygdrive/F/Program Files/Epic Games/UE_4.24/Engine/Build/Rsync/RsyncEngineScripts.txt" "/cygdrive/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/' -q
RemoteMac.UploadWorkspace: [Remote] Uploading config files...
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine && rsync" "/cygdrive/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program Files+Epic Games+UE_4.24.bin" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program_Files+Epic_Games+UE_4.24.bin' -q
RemoteMac.UploadWorkspace: [Remote] Uploading engine files...
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine && rsync" --filter="merge /cygdrive/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/RsyncEngineScripts-Protect.txt" --filter="merge /cygdrive/F/Program Files/Epic Games/UE_4.24/Engine/Build/Rsync/RsyncEngineInstalled.txt" --filter="merge /cygdrive/F/Program Files/Epic Games/UE_4.24/Engine/Build/Rsync/RsyncEngine.txt" --exclude='*' "/cygdrive/F/Program Files/Epic Games/UE_4.24/Engine/" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/'
RemoteMac.RsyncOutput: building file list ... done
RemoteMac.RsyncOutput: deleting HostProject_IOS.xcworkspace/xcuserdata/timy.xcuserdatad/WorkspaceSettings.xcsettings
RemoteMac.RsyncOutput: deleting HostProject_IOS.xcworkspace/xcuserdata/timy.xcuserdatad/
RemoteMac.RsyncOutput: deleting HostProject_IOS.xcworkspace/xcuserdata/
RemoteMac.RsyncOutput: deleting HostProject_IOS.xcworkspace/contents.xcworkspacedata
RemoteMac.RsyncOutput: deleting HostProject_IOS.xcworkspace/
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/Info.plist
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/
RemoteMac.RsyncOutput: Binaries/DotNET/IOS/DeploymentServer.log
RemoteMac.RsyncOutput: Binaries/ThirdParty/Mono/Mac/etc/mono/registry/last-btime
RemoteMac.RsyncOutput:
RemoteMac.RsyncOutput: sent 2225303 bytes received 364 bytes 41601.25 bytes/sec
RemoteMac.RsyncOutput: total size is 6463491999 speedup is 2904.07
RemoteMac.UploadWorkspace: [Remote] Uploading project files...
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs --rsync-path="mkdir -p /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject && rsync" --filter="merge /cygdrive/F/Program Files/Epic Games/UE_4.24/Engine/Build/Rsync/RsyncProject.txt" --exclude='*' "/cygdrive/F/UEProject/MyProject5/Build/MyPlugin/HostProject/" "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/'
RemoteMac.RsyncOutput: building file list ... done
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/UE4Game
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/Assets.car
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/UE4Game.app/
RemoteMac.RsyncOutput: deleting Binaries/IOS/Payload/
RemoteMac.RsyncOutput: deleting Binaries/IOS/UE4Game
RemoteMac.RsyncOutput: deleting Binaries/IOS/
RemoteMac.RsyncOutput: deleting Binaries/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/Timestamp
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyPluginClasses.h
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyPlugin.init.gen.cpp
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyActor.generated.h
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/MyActor.gen.cpp
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/MyPlugin/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Inc/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp.o
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp.d
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.gen.cpp
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp.o
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp.d
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Module.MyPlugin.cpp
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/Definitions.MyPlugin.h
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/MyPlugin/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/Development/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/UE4/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/IOS/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/Build/
RemoteMac.RsyncOutput: deleting Plugins/MyPlugin/Intermediate/
RemoteMac.RsyncOutput: HostProject.uproject
RemoteMac.RsyncOutput: Intermediate/Build/BuildRules/HostProjectModuleRules.dll
RemoteMac.RsyncOutput: Plugins/MyPlugin/Source/MyPlugin/MyPlugin.Build.cs
RemoteMac.RsyncOutput:
RemoteMac.RsyncOutput: sent 2030 bytes received 140 bytes 1446.67 bytes/sec
RemoteMac.RsyncOutput: total size is 8456 speedup is 3.90
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd / && rm -rf /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/Intermediate/IOS/*.plist
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd / && rm -rf /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/Intermediate/TVOS/*.plist
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd / && rm -rf /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/*.plist
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd / && rm -rf /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/TVOS/*.plist
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd /Users/timy/UE4/Builds/WIN-51QS9QNMM94 && chmod +x /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/Build/BatchFiles/Mac/*.sh
RemoteMac.Build: [Remote] Executing build
RemoteMac.Execute: [SSH] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Ssh.exe" -o BatchMode=yes -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22 "timy@192.168.184.129" cd /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24 && Engine/Build/BatchFiles/Mac/Build.sh UE4Game IOS Development -SkipRulesCompile -XmlConfigCache=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program_Files+Epic_Games+UE_4.24.bin -Project=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject -iwyu -Log=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/UBT-UE4Game-IOS-Development_Remote.txt -Manifest=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision -ImportCertificate=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
RemoteMac.SshOutput: ln: bin/mono: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Accessibility.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Commons.Xml.Relaxng.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/CustomMarshalers.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.CJK.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.MidEast.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.Other.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.Rare.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.West.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/I18N.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Build.Engine.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Build.Framework.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Build.Tasks.v4.0.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Build.Utilities.v4.0.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Build.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.CSharp.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.VisualBasic.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.VisualC.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Microsoft.Web.Infrastructure.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Btls.Interface.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.CSharp.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.CodeContracts.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.CompilerServices.SymbolWriter.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Data.Sqlite.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Data.Tds.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Debugger.Soft.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Http.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Management.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Messaging.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Parallel.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Posix.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Profiler.Log.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Security.Win32.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Security.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Simd.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.Tasklets.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.WebBrowser.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.WebServer2.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/Mono.XBuild.Tasks.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/PEAPI.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/SMDiagnostics.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ComponentModel.Composition.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ComponentModel.DataAnnotations.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Configuration.Install.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Configuration.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Core.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.DataSetExtensions.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.Entity.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.Linq.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.OracleClient.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.Services.Client.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.Services.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Data.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Deployment.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Design.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.DirectoryServices.Protocols.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.DirectoryServices.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Drawing.Design.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Drawing.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Dynamic.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.EnterpriseServices.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.IO.Compression.FileSystem.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.IO.Compression.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.IdentityModel.Selectors.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.IdentityModel.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Json.Microsoft.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Json.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Management.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Messaging.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Net.Http.Formatting.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Net.Http.WebRequest.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Net.Http.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Net.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Numerics.Vectors.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Numerics.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Reflection.Context.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Runtime.Caching.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Runtime.DurableInstancing.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Runtime.Remoting.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Runtime.Serialization.Formatters.Soap.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Runtime.Serialization.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Security.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.Activation.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.Discovery.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.Internals.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.Routing.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.Web.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceModel.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.ServiceProcess.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Threading.Tasks.Dataflow.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Transactions.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Abstractions.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.ApplicationServices.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.DynamicData.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Extensions.Design.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Extensions.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Http.SelfHost.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Http.WebHost.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Http.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Mobile.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Mvc.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Razor.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.RegularExpressions.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Routing.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.Services.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.WebPages.Deployment.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.WebPages.Razor.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.WebPages.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Web.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Windows.Forms.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Windows.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Workflow.Activities.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Workflow.ComponentModel.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Workflow.Runtime.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Xaml.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Xml.Linq.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Xml.Serialization.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.Xml.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/System.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/WebMatrix.Data.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/WindowsBase.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/cscompmgd.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/mod-mono-server4.exe: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/mono-fpm.exe: File exists
RemoteMac.SshOutput: ln: lib/mono/4.5/xsp4.exe: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Engine.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Engine.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Framework.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Framework.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Tasks.Core.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Tasks.v12.0.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.Utilities.Core.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.Utilities.v12.0.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Microsoft.Build.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Microsoft.Build.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/12.0/bin/Mono.XBuild.Tasks.dll: File exists
RemoteMac.SshOutput: ln: lib/mono/xbuild/14.0/bin/Mono.XBuild.Tasks.dll: File exists
RemoteMac.SshOutput: Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
RemoteMac.SshOutput: Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game IOS Development -SkipRulesCompile -XmlConfigCache=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program_Files+Epic_Games+UE_4.24.bin -Project=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject -iwyu -Log=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/UBT-UE4Game-IOS-Development_Remote.txt -Manifest=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision -ImportCertificate=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
RemoteMac.SshOutput: Compiling against OS Version 11.0 [minimum allowed at runtime]
RemoteMac.SshOutput: Parsing headers for UE4Game
RemoteMac.SshOutput: Running UnrealHeaderTool "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject" "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Build/IOS/UE4/Development/UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
RemoteMac.SshOutput: Reflection code generated for UE4Game in 9.015585 seconds
RemoteMac.SshOutput: Compiling with iPhoneOS SDK 13.2
RemoteMac.SshOutput: Adding PostBuildSync action
RemoteMac.SshOutput: Writing manifest to /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml
RemoteMac.SshOutput: Building UE4Game...
RemoteMac.SshOutput: Performing 6 actions (1 in parallel)
RemoteMac.SshOutput: [1/6] Compile Module.MyPlugin.cpp
RemoteMac.SshOutput: [2/6] Compile Module.MyPlugin.gen.cpp
RemoteMac.SshOutput: [3/6] sh /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/UE4Game
RemoteMac.SshOutput: [4/6] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app' '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets'
RemoteMac.SshOutput: 2020-07-30 16:27:08.467 ibtoold[1767:10805] DEBUG: Added to environment: {
RemoteMac.SshOutput: TMPDIR = "/var/folders/r1/6j5k1jk5143fwq1xrnc0v80h0000gn/T/33DE82AF-0287-4ECF-88DC-0D0ACD915919";
RemoteMac.SshOutput: }
RemoteMac.SshOutput: /* com.apple.actool.document.notices */
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
RemoteMac.SshOutput: /* com.apple.actool.compilation-results */
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/Assets.car
RemoteMac.SshOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
RemoteMac.SshOutput:
RemoteMac.SshOutput: [5/6] UnrealBuildTool.exe Executing PostBuildSync
RemoteMac.SshOutput: Generating and uploading Crashlytics Data
RemoteMac.SshOutput: Found entitlement node:application-identifier
RemoteMac.SshOutput: Provisioning: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision, EtoonZhongkong.mobileprovision, f626aa93-9439-4548-a50b-f277555360f0, com.etoon.EtoonZhongKong
RemoteMac.SshOutput: Compiling with iPhoneOS SDK 13.2
RemoteMac.SshOutput: Discovering modules, targets and source code for project...
RemoteMac.SshOutput: Writing project files... 100%
RemoteMac.SshOutput: ERROR: Unable to create stub IPA; Xcode workspace not found at /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/UE4_IOS.xcworkspace
RemoteMac.Build: [Remote] Downloading C:\Users\Administrator\AppData\Roaming\Unreal Engine\AutomationTool\Logs\f+Program+Files+Epic+Games+UE_4.24\UBT-UE4Game-IOS-Development_Remote.txt
RemoteMac.Rsync: [Rsync] "F:\Program Files\Epic Games\UE_4.24\Engine\Extras\ThirdPartyNotUE\DeltaCopy\Binaries\Rsync.exe" --compress --verbose --rsh="ssh -i '/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/UnrealBuildTool/SSHKeys/192.168.184.129/timy/RemoteToolChainPrivate.key' -p 22" --chmod=ugo=rwx --recursive --delete --delete-excluded --times --omit-dir-times --prune-empty-dirs "timy@192.168.184.129":'/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/UBT-UE4Game-IOS-Development_Remote.txt' "/cygdrive/C/Users/Administrator/AppData/Roaming/Unreal Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/" -q
UnrealBuildTool.Main: Total execution time: 131.30 seconds
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.040)
Timeline.Print: [ 0.040](+0.003) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.043](+0.373) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.417](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.417](+0.091) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.418 [ 0.001](+0.048) Initializing InstalledPlatformInfo
Timeline.Print: 0.466 [ 0.049](+0.000) Querying types
Timeline.Print: 0.468 [ 0.051](+0.002) MacPlatformFactory
Timeline.Print: 0.470 [ 0.053](+0.000) TVOSPlatformFactory
Timeline.Print: 0.470 [ 0.053](+0.027) AndroidPlatformFactory
Timeline.Print: 0.498 [ 0.081](+0.000) HoloLensPlatformFactory
Timeline.Print: 0.498 [ 0.081](+0.003) IOSPlatformFactory
Timeline.Print: 0.502 [ 0.085](+0.003) LinuxPlatformFactory
Timeline.Print: 0.505 [ 0.088](+0.000) LuminPlatformFactory
Timeline.Print: 0.505 [ 0.088](+0.002) WindowsPlatformFactory
Timeline.Print: [ 0.516](+0.030) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.546](+0.670)
Timeline.Print: [ 1.217](+0.048) Finding engine modules
Timeline.Print: [ 1.265](+0.007) Finding plugin modules
Timeline.Print: [ 1.273](+0.131)
Timeline.Print: [ 1.405](+0.008) Finding program modules
Timeline.Print: [ 1.413](+0.002) Finding program targets
Timeline.Print: [ 1.415](+129.882)
Timeline.Print: [131.298](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [131.302]
-------------------------
UBT-UE4Game-IOS-Development_Remote.txt
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.MacPlatformSDK using manually installed SDK
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.IOSPlatformSDK using manually installed SDK
UEBuildPlatformSDK.PrintSDKInfo: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
BuildMode.Execute: Command line: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/Engine/Binaries/DotNET/UnrealBuildTool.exe UE4Game IOS Development -SkipRulesCompile -XmlConfigCache=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Local/UnrealEngine/XmlConfigCache-F+Program_Files+Epic_Games+UE_4.24.bin -Project=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject -iwyu -Log=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/C/Users/Administrator/AppData/Roaming/Unreal_Engine/AutomationTool/Logs/f+Program+Files+Epic+Games+UE_4.24/UBT-UE4Game-IOS-Development_Remote.txt -Manifest=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml -CreateStub -NoUBTMakefiles -ImportProvision=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision -ImportCertificate=/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Certificate.p12 -ImportCertificatePassword=A
UEBuildTarget.AddPlugin: Enabling plugin 'MyPlugin' (referenced via HostProject.uproject)
UEBuildTarget.AddPlugin: Enabling plugin 'Paper2D' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AISupport' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LightPropagationVolume' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorLayerUtilities' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AnimationSharing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SignificanceManager' (referenced via default plugins -> AnimationSharing.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'CLionSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CodeLiteSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GitSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'KDevelopSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NullSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PerforceSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlasticSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SubversionSourceControl' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UObjectPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VisualStudioSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'XCodeSourceCodeAccess' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetManagerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CryptoKeys' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CurveEditorTools' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DataValidation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'FacialAnimation' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GameplayTagsEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MacGraphicsSwitching' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MaterialAnalyzer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobileLauncherProfileWizard' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PluginBrowser' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SpeedTreeImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'DatasmithContent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'VariantManagerContent' (referenced via default plugins -> DatasmithContent.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AlembicImporter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GeometryCache' (referenced via default plugins -> AlembicImporter.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'AutomationUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ScreenshotTools' (referenced via default plugins -> AutomationUtils.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'BackChannel' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CharacterAI' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'PlatformCrypto' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ProxyLODPlugin' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'SkeletalReduction' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeap' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Ignoring plugin 'MagicLeapMedia' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'MLSDK' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AvfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ImgMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaCompositing' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MediaPlayerEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WmfMedia' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'TcpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'UdpMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ActorSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LevelSequenceEditor' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MatineeToLevelSequence' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NetcodeUnitTest' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'NUTUnrealEngine4' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemIOS' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystem' (referenced via default plugins -> OnlineSubsystemIOS.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemNull' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'OnlineSubsystemUtils' (referenced via default plugins -> OnlineSubsystemNull.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'LauncherChunkInstaller' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AndroidPermission' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleImageUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AppleMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ArchVisCharacter' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AssetTags' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'AudioCapture' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CableComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'CustomMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'EditableMesh' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'ExampleDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'GoogleCloudMessaging' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'IOSDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LinuxDeviceProfileSelector' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'LocationServicesBPLibrary' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'MobilePatchingUtils' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'OculusVR' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'PhysXVehicles' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'PostSplashScreen' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'ProceduralMeshComponent' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'RuntimePhysXCooking' (referenced via default plugins)
UEBuildTarget.AddPlugin: Ignoring plugin 'SteamVR' (referenced via default plugins) due to unsupported target platform.
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMoviePlayer' (referenced via default plugins)
UEBuildTarget.AddPlugin: Enabling plugin 'WebMMedia' (referenced via default plugins -> WebMMoviePlayer.uplugin)
UEBuildTarget.AddPlugin: Enabling plugin 'WindowsMoviePlayer' (referenced via default plugins)
IOSPlatform.SetUpEnvironment: Compiling against OS Version 11.0 [minimum allowed at runtime]
ExternalExecution.AreGeneratedCodeFilesOutOfDate: UnrealHeaderTool needs to run because no generated code directory was found for module MyPlugin
ExternalExecution.ExecuteHeaderToolIfNecessary: Parsing headers for UE4Game
ExternalExecution.ExecuteHeaderToolIfNecessary: Running UnrealHeaderTool "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/HostProject.uproject" "/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Build/IOS/UE4/Development/UE4Game.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for UE4Game in 9.015585 seconds
AppleToolChainSettings.SelectSDK: Compiling with iPhoneOS SDK 13.2
IOSToolChain.GetArchitectureArgument: Compiling with these architectures: arm64
IOSToolChain.PostBuild: Adding PostBuildSync action
UEBuildTarget.GenerateManifest: Writing manifest to /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/Manifest.xml
HotReload.IsLiveCodingSessionActive: Checking for live coding mutex: Global\LiveCoding_+Users+timy+UE4+Builds+WIN-51QS9QNMM94+F+UEProject+MyProject5+Build+MyPlugin+HostProject+Binaries+IOS+UE4Game
ActionGraph.IsActionOutdated: Executing PostBuildSync: Produced item "UE4Game" doesn't exist.
ActionGraph.IsActionOutdated: UE4Game.target: Produced item "UE4Game.target" doesn't exist.
ActionGraph.IsActionOutdated: actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app' '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets': Produced item "Assets.car" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.cpp: Produced item "Module.MyPlugin.cpp.o" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.cpp: Produced item "Module.MyPlugin.cpp.d" doesn't exist.
ActionGraph.IsActionOutdated: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/UE4Game: Produced item "UE4Game" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.gen.cpp: Produced item "Module.MyPlugin.gen.cpp.o" doesn't exist.
ActionGraph.IsActionOutdated: Module.MyPlugin.gen.cpp: Produced item "Module.MyPlugin.gen.cpp.d" doesn't exist.
BuildMode.Build: Building UE4Game...
LocalExecutor.ExecuteActions: Performing 6 actions (1 in parallel)
ActionThread.ThreadFunc: [1/6] Compile Module.MyPlugin.cpp
ActionThread.ThreadFunc: [2/6] Compile Module.MyPlugin.gen.cpp
ActionThread.ThreadFunc: [3/6] sh /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/UE4Game
ActionThread.ThreadFunc: [4/6] xcrun actool --output-format human-readable-text --notices --warnings --output-partial-info-plist '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist' --app-icon AppIcon --product-type com.apple.product-type.application --target-device iphone --target-device ipad --minimum-deployment-target 10.0 --platform iphoneos --enable-on-demand-resources YES --compile '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app' '/Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets'
ActionThread.ActionDebugOutput: 2020-07-30 16:27:08.467 ibtoold[1767:10805] DEBUG: Added to environment: {
ActionThread.ActionDebugOutput: TMPDIR = "/var/folders/r1/6j5k1jk5143fwq1xrnc0v80h0000gn/T/33DE82AF-0287-4ECF-88DC-0D0ACD915919";
ActionThread.ActionDebugOutput: }
ActionThread.ActionDebugOutput: /* com.apple.actool.document.notices */
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/Assets.xcassets:./AppIcon.appiconset/[][ipad][76x76][][][1x][][]: notice: 76x76@1x app icons only apply to iPad apps targeting releases of iOS prior to 10.0.
ActionThread.ActionDebugOutput: /* com.apple.actool.compilation-results */
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@3x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@3x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@3x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@2x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon60x60@3x.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon20x20@2x~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon29x29@2x~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon40x40@2x~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon76x76@2x~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/AppIcon83.5x83.5@2x~ipad.png
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Binaries/IOS/Payload/UE4Game.app/Assets.car
ActionThread.ActionDebugOutput: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/IOS/Resources/assetcatalog_generated_info.plist
ActionThread.ActionDebugOutput:
ActionThread.ThreadFunc: [5/6] UnrealBuildTool.exe Executing PostBuildSync
ActionThread.ActionDebugOutput: Generating and uploading Crashlytics Data
ActionThread.ActionDebugOutput: Found entitlement node:application-identifier
ActionThread.ActionDebugOutput: Provisioning: /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/UEProject/MyProject5/Build/MyPlugin/HostProject/Intermediate/Remote/UE4Game/IOS/Development/EtoonZhongkong.mobileprovision, EtoonZhongkong.mobileprovision, f626aa93-9439-4548-a50b-f277555360f0, com.etoon.EtoonZhongKong
ActionThread.ActionDebugOutput: Compiling with iPhoneOS SDK 13.2
ActionThread.ActionDebugOutput: Discovering modules, targets and source code for project...
ActionThread.ActionDebugOutput: Writing project files... 100%
ActionThread.ActionDebugOutput: ERROR: Unable to create stub IPA; Xcode workspace not found at /Users/timy/UE4/Builds/WIN-51QS9QNMM94/F/Program_Files/Epic_Games/UE_4.24/UE4_IOS.xcworkspace
UnrealBuildTool.Main: CompilationResultException: Error: OtherCompilationError
UnrealBuildTool.Main: at UnrealBuildTool.ActionGraph.ExecuteActions (UnrealBuildTool.BuildConfiguration BuildConfiguration, System.Collections.Generic.List`1[T] ActionsToExecute) [0x000a5] in <06064b8668524fbe8f731819d614f376>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build (System.Collections.Generic.List`1[T] TargetDescriptors, UnrealBuildTool.BuildConfiguration BuildConfiguration, UnrealBuildTool.ISourceFileWorkingSet WorkingSet, UnrealBuildTool.BuildOptions Options, Tools.DotNETCommon.FileReference WriteOutdatedActionsFile) [0x002dd] in <06064b8668524fbe8f731819d614f376>:0
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute (Tools.DotNETCommon.CommandLineArguments Arguments) [0x002cc] in <06064b8668524fbe8f731819d614f376>:0
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main (System.String[] ArgumentsArray) [0x002bb] in <06064b8668524fbe8f731819d614f376>:0
Timeline.Print: Timeline:
Timeline.Print:
Timeline.Print: [ 0.000]
Timeline.Print: [ 0.000](+0.218)
Timeline.Print: [ 0.218](+0.008) FileMetadataPrefetch.QueueEngineDirectory()
Timeline.Print: [ 0.226](+0.049) XmlConfig.ReadConfigFiles()
Timeline.Print: [ 0.276](+0.000) SingleInstanceMutex.Acquire()
Timeline.Print: [ 0.276](+0.334) UEBuildPlatform.RegisterPlatforms()
Timeline.Print: 0.276 [ 0.000](+0.020)
Timeline.Print: 0.297 [ 0.020](+0.192) Initializing InstalledPlatformInfo
Timeline.Print: 0.490 [ 0.213](+0.000) Querying types
Timeline.Print: 0.506 [ 0.230](+0.053) MacPlatformFactory
Timeline.Print: 0.559 [ 0.283](+0.025)
Timeline.Print: 0.584 [ 0.308](+0.001) TVOSPlatformFactory
Timeline.Print: 0.586 [ 0.309](+0.008) AndroidPlatformFactory
Timeline.Print: 0.594 [ 0.318](+0.001) HoloLensPlatformFactory
Timeline.Print: 0.597 [ 0.320](+0.002) IOSPlatformFactory
Timeline.Print: 0.599 [ 0.322](+0.000) LinuxPlatformFactory
Timeline.Print: 0.599 [ 0.323](+0.000) LuminPlatformFactory
Timeline.Print: 0.600 [ 0.324](+0.004) WindowsPlatformFactory
Timeline.Print: [ 0.616](+0.032) TargetDescriptor.ParseCommandLine()
Timeline.Print: [ 0.661](+3.620) UEBuildTarget.Create()
Timeline.Print: 0.663 [ 0.001](+3.212) RulesCompiler.CreateTargetRulesAssembly()
Timeline.Print: 0.663 0.001 [ 0.000](+2.279)
Timeline.Print: 2.943 2.281 [ 2.279](+0.827) Finding engine modules
Timeline.Print: 3.770 3.109 [ 3.107](+0.019) Finding plugin modules
Timeline.Print: 3.789 3.128 [ 3.126](+0.042)
Timeline.Print: 3.832 3.171 [ 3.169](+0.034) Finding program modules
Timeline.Print: 3.867 3.205 [ 3.203](+0.003) Finding program targets
Timeline.Print: 3.876 [ 3.214](+0.037) RulesAssembly.CreateTargetRules()
Timeline.Print: 3.913 [ 3.252](+0.033)
Timeline.Print: 3.947 [ 3.285](+0.056) UEBuildTarget constructor
Timeline.Print: 3.955 3.293 [ 0.007](+0.047) Reading source file metadata cache
Timeline.Print: 4.004 [ 3.342](+0.278) UEBuildTarget.PreBuildSetup()
Timeline.Print: [ 4.284](+11.466) UEBuildTarget.Build()
Timeline.Print: 4.284 [ 0.000](+0.033)
Timeline.Print: 4.318 [ 0.033](+0.228) ExternalExecution.SetupUObjectModules()
Timeline.Print: 4.547 [ 0.262](+0.054)
Timeline.Print: 4.601 [ 0.316](+9.015) Executing UnrealHeaderTool
Timeline.Print: 13.618 [ 9.333](+0.001) ExternalExecution.ResetCachedHeaderInfo()
Timeline.Print: 13.620 [ 9.335](+0.002) ExternalExecution.UpdateDirectoryTimestamps()
Timeline.Print: 13.622 [ 9.337](+0.020)
Timeline.Print: 13.642 [ 9.357](+1.801) UEBuildBinary.Build()
Timeline.Print: 15.443 [11.158](+0.307)
Timeline.Print: [15.751](+0.023)
Timeline.Print: [15.774](+0.031) Reading dependency cache
Timeline.Print: [15.806](+0.004) Reading action history
Timeline.Print: [15.811](+0.207) ActionGraph.GetActionsToExecute()
Timeline.Print: 15.812 [ 0.000](+0.004) Prefetching include dependencies
Timeline.Print: 15.816 [ 0.005](+0.201) Cache outdated actions
Timeline.Print: [16.023](+52.662) ActionGraph.ExecuteActions()
Timeline.Print: [68.703](+0.000) FileMetadataPrefetch.Stop()
Timeline.Print: [68.706]