I can no longer build the editor at ‘times’. I imagine this is a mac error and not unreal but it stops development on Unreal. There was one question similar to this but it was never answered and was from someone who wanted to have his paid Apple developer cert work. I don’t really, I actually want no certificate involved. We are developing our game and using the Mac just as our development platform, testing on Windows because that is the de facto target audience (Linux too and we’d hoped on Mac).
After updating to XCode 11.2.1, suddenly I started failing to build the editor with:
/Users/Shared/Epic Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app: code object is not signed at all
In subcomponent: /Users/Shared/Epic Games/UE_4.21/Engine/Binaries/Mac/UE4Editor.app/Contents/MacOS/HTML5/UE4Editor.modules
Command /usr/bin/codesign failed with exit code 1
I use a stock .xcodeproj file built with “Generate XCode Project” off the .uproject file. I never change settings.
I created a certificate and the problem went away about a month ago. Now with no changes, it has popped up again. Is there any way to turn off this code signing checking it does, so I can just compile and test. I would give up and put in Linux or use the PC to develop, but the problem is that the modeler has his entire tool set on Apple and the cost is higher (in dollars and lost time) to move to a less intrusive platform. I can’t yet escape needing to compile for the Apple or he won’t be able to work on the game.