Hi!
I’m trying to work on this tutorial:
However, since I am on a Mac, I am using XCode instead of Visual Studio.
When I try to create a project, I always get this error message:
The project could not be compiled. Would you like to open it in Xcode?
Running Mono…
Setting up Mono
/Users/Shared/Epic Games/UE_4.17/Engine /Users/Shared/Epic Games/UE_4.17/Engine/Binaries/Mac
@progress push 5%
Parsing headers for QuickStartEditor
Running UnrealHeaderTool “/Users/christopherspears 1/Documents/Unreal Projects/QuickStart/QuickStart.uproject” “/Users/christopherspears 1/Documents/Unreal Projects/QuickStart/Intermediate/Build/Mac/QuickStartEditor/Development/QuickStartEditor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -installed
Reflection code generated for QuickStartEditor in 7.7653205 seconds
@progress pop
Performing 6 actions (8 in parallel)
[1/6] Compile SharedPCH.Engine.h
In file included from /Users/Shared/Epic Games/UE_4.17/Engine/Intermediate/Build/Mac/UE4Editor/Development/Engine/SharedPCH.Engine.h:137:
In file included from /Users/Shared/Epic Games/UE_4.17/Engine/Source/Runtime/Engine/Public/EngineSharedPCH.h:302:
Runtime/CoreUObject/Public/UObject/UnrealType.h:3277:37: error: lambda capture ‘LocalMapLayoutForCapture’ is not used -Werror,-Wunused-lambda-capture]
[LocalKeyPropForCapture, KeyPtr, LocalMapLayoutForCapture](void* NewElementKey)
^~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/UnrealType.h:3290:41: error: lambda capture ‘LocalMapLayoutForCapture’ is not used -Werror,-Wunused-lambda-capture]
[LocalValuePropForCapture, ValuePtr, LocalMapLayoutForCapture](void* NewElementValue)
^~~~~~~~~~~~~~~~~~~~~~
Runtime/CoreUObject/Public/UObject/UnrealType.h:3786:47: error: lambda capture ‘LocalSetLayoutForCapture’ is not used -Werror,-Wunused-lambda-capture]
[LocalElementPropForCapture, ElementToAdd, LocalSetLayoutForCapture](void* NewElement)
^~~~~~~~~~~~~~~~~~~~~~
3 errors generated.
ERROR: UBT ERROR: Failed to produce item: /Users/christopherspears 1/Documents/Unreal Projects/QuickStart/Binaries/Mac/UE4Editor-QuickStart.dylib
Total build time: 23.39 seconds (Local executor: 0.00 seconds)
I did read this:
I then tried to build the project again with XCode’s Product -> Build command, but I got the same error message again. Any advice on how to get around these errors?
Thanks!