Currently, I’m able to compile the code that opens in XCODE by clicking compile in the Unreal Engine Editor.
I was searching and I found an old post from 2015.
I’m using Unreal Engine 4.25, XCODE Version 11.3 (11C29) , MAC OS 10.14.6
I may be wrong but it appears that XCODE is being used as an editor only. Product=>Build is grayed out.
I know there is this page about XCODE: https://docs.unrealengine.com/en-US/Programming/Development/CompilingProjects/index.html#buildingwithxcode
However, I don’t get those options. I’m sure is me that I’m doing something wrong.