Steps to replicate:
- Download UnrealEngine-Promoted branch from github
- Click Product → Build
- Click Product → Run
- Open any default project template
- Click Play
Result: The editor freezes eternally
Also, I have not found any real instructions on how to use a compiled editor on the mac. Any help would be greatly appreciated.
Thanks for reporting this issue. I was able to reproduce the crash and have entered a bug report (UE-12024) for further investigation. I would suggest using the releases branches rather than promoted or master branch on GitHub as the release branches have undergone more testing and are going to be a more stable build.
Thanks , however the release branch is not much better. When launching for iPhone, it freezes as well.
Any thoughts? I’d really like to try out the deferred rendering with metal on iOS option and it says it’s only available by using the source on github.