Hello, we are working on a iOS mobile game, I’m implementing some underlying features using C++ in Xcode. The project grows larger and larger, mostly the UE assets, while our source files integrated and compiled by Xcode are not many. Now, it seems I hit a bottleneck, when I add new files or functions to the previous files to implement a new feature, Xcode compile stucks(stops), it’s Indexing | Initializing datastore forever, cannot produce a final build. I wonder what’s happening to Xcode when the Unreal Editor just create 1 or 2 new C++ classes? Why Xcode stops compiling. I’m using UE5.5.1.
Thank you very much.