I’m building the editor from source for the first time. I was following the instructions it worked as a debug development build but once I added the code sign so it would build a release build I got this:
CodeSign /Users/username/Desktop/UnrealEngine-release/Engine/Binaries/Mac/ShaderCompileWorker.app
cd /Users/username/Desktop/UnrealEngine-release/Engine/Intermediate/ProjectFiles
export CODESIGN_ALLOCATE=/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/codesign_allocate
Signing Identity: "Mac Developer: MyDeveloperAccount (US********)"
/usr/bin/codesign --force --signXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX --timestamp=none /Users/username/Desktop/UnrealEngine-release/Engine/Binaries/Mac/ShaderCompileWorker.app
/Users/username/Desktop/UnrealEngine-release/Engine/Binaries/Mac/ShaderCompileWorker.app: No such file or directory
Command /usr/bin/codesign failed with exit code 1
Every time I get this now. can someone tell me what is going on.
Mac OS Sierra 10.12.1 Editor from 4,14,0 release source.
Whole system is fresh install all the way around.