Hello guys,
I’ve tried to launch my Unreal project on my iPhone using a MacBook Pro with macOS Sierra and XCode 8 installed.
I’m fiddling around with the provisioning profiles for a few hours now and I’m able to start the launching process finally thanks to this answer thread: https://answers.unrealengine.com/questions/498987/4131-ios-provision-not-found-despite-being-valid.html
The bad thing: It fails at launching because of the Managed provisioning Profile. Xcode generated this prov profile in a template project with the same bundle ID I created before.
Error:
LogPlayLevel: env: === BUILD TARGET UE4 OF PROJECT UE4 WITH CONFIGURATION Development ===
LogPlayLevel: env:
LogPlayLevel: env: Check dependencies
LogPlayLevel: env: Provisioning profile "iOS Team Provisioning Profile: MoonvilleEnt.ArchMobileTest" is Xcode managed, but signing settings require a manually managed profile.
LogPlayLevel: env: Code signing is required for product type 'Application' in SDK 'iOS 10.1'
LogPlayLevel: env:
LogPlayLevel: env: ** BUILD FAILED **
Full log:
I’m using a free dev account and can’t manually create prov profiles right now.
Is there any solution to this problem?