I am sure this doesn’t fall under NDA, so it would be nice to hear from XB1 devs and/or Epic.
I am looking into registering for XB1 as a developer and my game is most likely going to be 100% made with BP. I know there was a project released on PS4 that is entirely written in BP. So my question is this - after all said and done, and I get access to XB1 UE4, would I have to code all the bells and whistles for XB1 (achievements, leaderboards, etc.) using C++ or is XB1 stuff entirely can be done in BP ?