Hey guys. I could use a little bit of clarification on this… When I increase the Y scale of my object, it makes it WIDER instead of TALLER like I had imagined it would. Increasing the Z scale makes it taller, though. Is there any specific reason that it does this? Generally, I would have thought of Y as height… Thanks!
Unreal Uses a Z-Up axis orientation. Similar to 3DS Max’s default.
Oh, alright. Is there any way to change that?
No, you can’t change the engine’s coordinate system. If you are exporting from your DCC to FBX format, you can change which coordinate system the mesh is exported in (at least you can in Maya/Max, not sure about Blender).