I used a primary asset label to tell a folder to NeverCook, because it was getting cooked when nothing was referencing it (according to the reference viewer), but now when i package, i get a ton of errors for everything in the folder saying something is trying to cook them.
Looking around on how to prevent the editor from cooking everything, i saw that in project settings i should set it to only cook selected levels, so i set it to only cook the one level, and it still is trying to cook everything in the content folder, unless i specifically state folders not to cook, but i have a ton of unused assets and trying to go through and separate them out seems like a lot of work for something that should be built in.
Am i missing something obvious on how to get it to stop trying to cook everything?