X Games - Save & Load System for Unreal Engine — Blueprint, C++ & Data Handling

📃Documentation

Build reliable save and load workflows for your Unreal Engine projects.

Ultimate Save & Load System is a Blueprint and C++ plugin for storing and restoring common game data. It supports primitive values such as strings, integers, and floats, as well as container types including arrays and maps, providing a flexible foundation for player data, settings, progression, and gameplay-state workflows.

Core features:

• Blueprint and C++ integration

• Save and load operations for common game data

• Support for strings, integers, floats, arrays, and maps

• Flexible data handling for projects of different sizes

• Documentation included

Use the system as a foundation for your own save data, settings, progression, and gameplay-state implementation without building the underlying data-handling workflow from scratch.

Please check the documentation for the supported Unreal Engine versions and the exact package contents before purchasing.