So UE4 is importing C4D FBX’s pretty well (swapping from Y-Up to Z-Up etc) but we do end up with the meshes facing down Y in UE.
Obviously ‘Forward’ is the X Axis in UE. I noticed in the 3rd person template the character is rotated -90˚ inside of his Capsule (which is what I need to do).
Is this a problem in any way? Am I over thinking this. I have found if I build meshes/rig in C4D facing down X and put the -90˚ on the Root object/joint, the meshes and joints come in to UE correctly oriented.
My concern is that future functionally such as vehicles may need this dealing with. I would maybe like to see a rotate option in the importer as all my models/animations etc are facing Z and so changing them all to face X is a fair amount of work.