[Wwise] Can't Package when ChildActor has a AkComponent

Hello,

I am using UE4.15.1 with the 2016.2.2.6022 Wwise plugin.

Each time I try to package the project with a map having an actor owning a childActor component (blueprint : BP_DoorDestructibleMushroom) that has a AkComponent (AkChampiExplo) it fails. Here are the logs :

UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error: === Critical error: ===
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error: Assertion failed: !IsUnreachable() [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp] [Line: 1144]
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error: AkComponent None.None:None.ChildActor26_GEN_VARIABLE_BP_DoorDestructibleMushroom_C_CAT_8472.AkChampiExplo Function: ‘/Script/AkAudio.AkComponent:UpdateGameObjectPosition’
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:704][ 0]LogWindows:Error:
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: KERNELBASE.dll!0x000000009F307788
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075ED64EE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075CFCEEE
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-Core.dll!0x0000000075C82729
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-CoreUObject.dll!0x00000000741DA186
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-AkAudio.dll!UAkComponent::UpdateGameObjectPosition()
UATHelper: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2017.04.11-08.33.12:705][ 0]LogWindows:Error: UE4Editor-Engine.dll!0x000000006059B40B

The package doesn’t fail when I put in the map the actor (DoorDestructibleMushroom) alone (not in a parent), so I think there is a problem with AkComponents in childActors, I achieved to reproduce the bug with another childActor owning a AkComponent.

Does anyone have an idea about this problem ?

Thank you

Hello Nlgozziath,

Your issue appears to be caused by the Wwise plugin, rather than the engine itself. We do not offer direct support for this since it is a community created plugin. If you need support for the Wwise’s plugin you can contact them at:

https://www.audiokinetic.com/services/support/