WWise Audio States Not Exactly Working when I use it in Unreal Engine

I’m currently working on a game and that involves the change of audio from Normal to Battle music. The way it’d work is that it would trigger the Battle music the moment an enemy sees the PlayerCharacter. The current problem right now is that it’s not working at all. I’ve tried blueprinting it on a single Actor to casting it to different actors (Like the PC or the EnemyCharacter) and none of it seem to work.

Furthermore, if it does work, it would only go straight to the Normal music and never transition to the Battle music despite the enemy sensing the PC. Any help is very helpful!