WUT? Axis and Action mappings are now deprecated, please use Enhanced Input Acitons and Input Mapping Contexts instead.

Try this: Enhanced Input in UE5 | Tutorial

It notes:

Backwards Compatible with the old system

Enhanced Input is completely backwards compatible with the old Input “Action and Axis” mappings. Just change the DefaultPlayerInputClass and the DefaultInputComponentClass to be something based on UEnhancedPlayerInput and UEnhancedInputComponent respectively.

I too was taken aback but this looks a lot more refined/central and can be mapped across various controllers vs having to implement a dead-zone mechanic, and the like. Going forward, once I flip over, I don’t see the need to go back (myself).

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