How my spoze do what this dude says here:
When you all gone an “depreciated” it?
Try this: Enhanced Input in UE5 | Tutorial
It notes:
Enhanced Input is completely backwards compatible with the old Input “Action and Axis” mappings. Just change the DefaultPlayerInputClass and the DefaultInputComponentClass to be something based on UEnhancedPlayerInput and UEnhancedInputComponent respectively.
I too was taken aback but this looks a lot more refined/central and can be mapped across various controllers vs having to implement a dead-zone mechanic, and the like. Going forward, once I flip over, I don’t see the need to go back (myself).
good lord , im NEW
not exactly looking to “just” mock about with the built in puppet either
i get that this post is almost a year old but so far no free or paid for tutorial even showed this
not turning backward though
If anyone is still having issues with this, I found a video that helped me: https://www.youtube.com/watch?v=d2j5agECdOo&list=PLY3NARqxrFEcYNmNfbxV6xGjaePlqM50L&index=4/