WUT? Axis and Action mappings are now deprecated, please use Enhanced Input Acitons and Input Mapping Contexts instead.

How my spoze do what this dude says here:

When you all gone an “depreciated” it?

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Try this: Enhanced Input in UE5 | Tutorial

It notes:

Backwards Compatible with the old system

Enhanced Input is completely backwards compatible with the old Input “Action and Axis” mappings. Just change the DefaultPlayerInputClass and the DefaultInputComponentClass to be something based on UEnhancedPlayerInput and UEnhancedInputComponent respectively.

I too was taken aback but this looks a lot more refined/central and can be mapped across various controllers vs having to implement a dead-zone mechanic, and the like. Going forward, once I flip over, I don’t see the need to go back (myself).

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good lord , im NEW
not exactly looking to “just” mock about with the built in puppet either
i get that this post is almost a year old but so far no free or paid for tutorial even showed this

not turning backward though

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If anyone is still having issues with this, I found a video that helped me: https://www.youtube.com/watch?v=d2j5agECdOo&list=PLY3NARqxrFEcYNmNfbxV6xGjaePlqM50L&index=4/