3D Gaussian Splat Rendering System
High-performance 3D Gaussian Splat system for Unreal Engine 5, with two optimized rendering pipelines:
AV3UESplatActor (ComputeShader + GlobalShader)
AV3UESplatActorVF (ComputeShader + VertexFactory + MeshMaterialShader + MeshPassProcessor)
Supports complete 3D Gaussian parameters, 3 position compression formats, 3 covariance compression formats, and 4 spherical harmonics compression formats.
Dual sorting modes (CPU / GPU), 3 display modes (Splat / Ellipse / Point).
All parameters adjustable at runtime.