WTF is Casting or, make the VR motion controller position a float and get it in another Blueprint...

pauses from smashing face into desk

Hi I just want to get a variable from my HUD and send it to another blueprint.I think its something to do with “Casting”? Have looked at very many videos which confuse issue. Any CLEAR explanations about how to get a variable from one blueprint into another greatly appreciated. ‘Casting’ terminology unclear, is it broadcasting? e.g sending a signal, or is it like casting a fishing rod, e.g pulling in a signal? (Ahem in other game engines (unity) variables can be global and picked up all over the place. Seems not to be the case with Unreal??)

returns to face smashing

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