Wrong warp glitch

Locations in my game consist of several Levels (as in castlevania symphony of the night or hollow knight). When the character touches the trigger to move to the next piece of the location, the game loads it, and transfers the character to the desired coordinates that are stored in the game instance. And when I checked it in the editor, everything worked fine, but when I ran the compiled project, the game teleported the character to zero coordinates. But after restarting the game, everything worked as it should.

I do not know what this may be related to. Is there any plugin that will simplify the creation of such transfers, for example, in the Rpg mkaer there is a move event: where you can simply specify in it a map where you need to teleport the character, and coordinates, and not suffer with game instance.