Wrong Varibale is passed on Multicast?

well as the title says


and after the pass to the
Call On Server and Call on Multicast

i even had **Has Authority on the sever call

And this is the outcome

image
the client gets passed a different variable ?
how is that possible, do i need to take a brake lol, what am i doing wrong

It doesn’t mean it’s a different character, it can just be named differently. For each client, its own character will be CharacterBP_C_0, and other characters will receive different names.

1 Like

ok that makes sense, ty