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Wrong UV with Rhinoceros 3dm import

Using the 3dm importer, the objects get different UV’s compared to what I have in Rhino. Seems imported objects just get box mapping - sometimes with tiling? Exporting an FBX out of Rhino gives correct result.

Hello.

If the issue you are experiencing doesn’t match with one of the known issues logged here: Unreal Engine Issues and Bug Tracker (Search Results)

Then please file a new bug report for our staff to investigate here: https://unrealstudiohelp.epicgames.com/s/case-community-page

Thank you

Thanks - new here, so didn’t know the Issues section :slight_smile: Seems to be same problem as ticket UE-59834