I’ve been trying to record with the Sequence Recorder but end up with our character laying on it’s back. The clothes he is wearing that are skeletal mesh components with “Set master pose component” to the mesh of the character have the right rotation but the character is laying down but is animating.
I have tried multiple settings and even changed the rotation of the root bone in the resulting animation asset but nothing helps.
It used to work fine in 4.14 but I have done some smaller changes since then so I’m not sure if updating or changes caused it.
Also the gun is no longer animating at all, it’s stuck in the wrong position, that used to work as well.
Any idea what might be causing this and how I can fix it?
Thank you. I have both tried removing the anim blueprint and imported the skeletal mesh again both with it’s own skeleton and selecting the default UE one when importing and it still happens.
What I don’t get is that the character works just fine when playing and in editor, I only see this issue after recording a sequence.
I had a similar problem like this once. I’d set the transform of my character in the viewport to rotate -90 degrees in the Z direction so it’d line up straight, but the character would always act as if I never applied this rotation.
Do you have this node in your blueprint?
If so, make sure it’s the last thing to execute on the construction script. Rearranging the order of nodes to place this last solved my issue.
Thank you! I haven’t done any rotation by hand but it seem to be affected by something similar. Probably I screwed up the actual skeleton/mesh I’m importing. It keeps happening even without the blueprint and even when I just import the skeletal mesh again in a different folder so it’s not the blueprint causing it at least.