Hello,
I exported models from Blender to UE. During texturing I realised that some faces are colored lighter than the others, although I used the same texture. Texture shades are different, even though they face the same direction. Unwrapped faces are not overlapping, normals are correct - could you please suggest other possible reasons for this problem?
For example, the wardrobe door on the right is the only one darker than the others; orange walls should be the same tone on both floors and window frames.
Thank you for your answers, best wishes