Hi! when I build the project on Android (Galaxy S6 Anroid-> ASTC & Android-> ETC2) and choose the size (scale) skybox (10000x10000x10000)textures appear in the defect,
You don’t need to use a large scale on the skybox; it will project the same in the viewport whatever the scale is. Using large numbers will cause precision errors in the shader which is what you are seeing.