Wrong rendering skybox on android

Hi! when I build the project on Android (Galaxy S6 Anroid-> ASTC & Android-> ETC2) and choose the size (scale) skybox (10000x10000x10000)textures appear in the defect,

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but the size (scale) skybox 1x1x1 - everything is fine. what should I do? i import texture(.dds format from program “spacescape”)


You don’t need to use a large scale on the skybox; it will project the same in the viewport whatever the scale is. Using large numbers will cause precision errors in the shader which is what you are seeing.

but on pc it work fine!why?

The PC’s GPU has higher precision. Mobile usually uses lower precision for performance.