Hey guys,
i was playing around a bit with the PCG Biomes in UE5.7, when i found some issues with my Runtime Assets not being position properly on the z Axis. They mostly follow my landscape but especially when the ground gets uneven they either are floating too high or too low, but almost never exactly hitting the ground.
I went back and forth between the BiomeSample and my map, but couldnt really find any differences.
The Debug output you can see in the screenshots is from the PointGeneratorRVT, but it happens the same way with the PointGeneratorLS when disabling RVT usage in the PCGBiomeCore_Runtime.
Does anyone know what i missed or did wrong?


