Wrong location when setting components world location in construction

After Migrating my project to 4.5 preview I noticed some strange behavior. I never really noticed it before so it might be working as intended, but it does not make much sense to me and would appreciate a explanation if anyone has got one.

I have a blueprint that sets up multiple splines on construction using a “make a vector”, but what I am noticing is that they are not actually getting set up at the right world coordinates even though I am using “Set world Location at Spline Point” node.

Is the location of a blueprint relevant to where you cant set its components if your telling it to move to a world location? I was also able to reproduce this in a brand new project in 4.4.3 and the 4.5 preview. The way I tested it was by adding a Vector variable with a 3d widget so I could move it to the location and see what vector it was at.

While testing that I also noticed that when I moved the 3dwidget my actors in the scene outliner would go into the negative numbers as shown in the screen shot below.

Test-Spline Point is the 3dwidget and its at the actual location of the first spline point.( Which is wrong)

Enemy Wave 1Start is World location that the spline is set to in construction script.

Do you mind attaching an example of this in a small asset, so we can take a look? It might just be some relative vs. world location confusion!

Thanks for the response. I created a new asset and the behavior I am talking about is present in 4.4.3 with any blueprint that I create like the one I am linking, but when I create a new one in 4.5 pre the behavior seems to be fixed.