Wrong knee and elbow orientation in modular control rig?

Hi I made a modular rig for my character, but the knees and elbows poles are oriented wrong, causing the foot and hand IK to bend the knees and elbows at a very wrong angle:


How can I fix the bend angle orientation without affecting the mesh? my bones are actually correctly aligned.

So nobody else has ever had this issue? I wonder what could be causing it.

Hey! Did you find a solution? I am facing the same problem right now!

This might help

External youtube video not associated with epic games:

@3dRaven I think this is a different problem.

Your pole vector is turned to the middle, turning the whole knee with it.

In our case, the knee is completely fine, but the pole vector is off.

I do not know why the IK chain is calculating a completely misoriented joint, instead of using the orientation of the knee joint…

So, I actually found a solution to the problem:

The issue wasn’t caused by the Control Rig itself but by the initial pose of the leg joints. Because there wasn’t a clear bend in the knee, the system generated the wrong orientation and the leg twisted inward when bending.

After slightly bending the knees (adding a visible angle), the module was able to correctly detect the bend direction, and the pole vector was aligned properly. No extra joint rotation fixes were needed once the knees had a proper bend.

If the PV would just take the original knees orientation, it would work without having to allign everything again, but no problem, atleast I found the solution :smiley: