Hi I made a modular rig for my character, but the knees and elbows poles are oriented wrong, causing the foot and hand IK to bend the knees and elbows at a very wrong angle:
The issue wasn’t caused by the Control Rig itself but by the initial pose of the leg joints. Because there wasn’t a clear bend in the knee, the system generated the wrong orientation and the leg twisted inward when bending.
After slightly bending the knees (adding a visible angle), the module was able to correctly detect the bend direction, and the pole vector was aligned properly. No extra joint rotation fixes were needed once the knees had a proper bend.
If the PV would just take the original knees orientation, it would work without having to allign everything again, but no problem, atleast I found the solution