Wrong file name used in "Player Input and Pawns"

Hi there,

I’ve found a wrong file name used in the Player Input and Pawns tutorial. Exactly in the 3. Program and Bind Game Actions it cites: In Visual Studio, open "MyActor.h" and add the following code to the bottom of MyPawn's class definition: while the correct filename will be MyPawn.h. It seems to be named correctly in rest of the tutorial.