Wrong depth for translucent material

Hello, I have been struggling a lot with translucency and depth of field with recent versions of Unreal Engine. Both 4.25 and 4.26. I’m trying to make a scene for a car and whenever I look at the headlights from sideway view the depth is kind of wrong. The glasses are focused when the depth is focused on the internal components of the headlight but the rest of the plastic is not focused. as if the depth tracing is ignoring it. any workaround for this? I also disabled “Render After DOF” but if I enable it again it still will not render correctly.

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