Wrong default values when the editor is restarted

Hello,

I’ve downloaded your project, but following your repro steps does not seem to reproduce the issue on my end. I’m seeing the value of the float in MyComponentInheritedFromCppCode as 1, which is expected because you are setting it to 1 inside of the MyActor blueprint.

Is this not what you are seeing on your end? Could you provide a screenshot of what you’re seeing?