Hello,
I made a blueprint of the classic Spikes Floor Trap, and everything went fine until I started testing it. So here’s my problem, while in the Viewport window of the blueprint and in the Viewport window of the Editor the Damage Volume is set in the desired location, when I play the level, that volume appears displaced away from that desired position. I’ve been searching a solution, and trying to solve the problem, but I couldn’t do anything. I suppose that I could try to figure how to locate the Volume for appearing in game where I need, but I would prefer to solve this problem in any other way.
I would thank any help!
81675-81676-
Ok, it’s solved now.
The *.fbx I used were not centered in the 0,0,0, so that was the reason why it was not working properly. The Damage Volume was still appearing displaced in the Z axis, but that was because its pivot point was not in the absolute 0 (while all the meshes were centered in the 0, the Volume had to have a negative value in the Z position, for being under the floor). I solved that calculating its position appart from the position of the spikes, adding a extra value in the Z axis.
So, in conclusion, it was only that I was not setting the correct position to those elements, because I didn’t notice the displacement of the meshes in the *.fbx.
Sorry about posting for nothing, but I really got panicked. I hope my mistake could help someone someday!