well then I guess we are having different problems then… linear to srgb conversion (or the other way around) gets mine closer but they are still different.
is there any way you can explain more in depth to how you resolved this? I’m having a similar issue, where exactly in the the composure comp did you covert the color space. are you doing the conversion in the Finalcomp ? do you mean in the material blueprint in the final comp?)
Photo: We load Photo, Background and Mask from .jpg files using the C++ image wrapper module and use a Composure output to render it to a RenderTarget. The color in the RenderTarget displays fine, but exporting it to disk broke it. I was able to fix it by changing the format of the output RenderTarget to “RTF RGBA8 SRGB”