I suspect my problem with an emissive material in 4.15 Pre is linked to this:
There is not the same “blooming glow” as in 4.14, even after I enter the recommended console command r.TonemapperFilm 0 to get the old behaviour.
Scenario: Blank Project in 4.14 and 4.15, a single cube with the following simple material:
This is what it looks like in 4.14:
And this is 4.15 after console command r.TonemapperFilm 0:
Any hints, please?