It will affect every “collision” as the collision capsule is the collision from the character -> so either do the thing with the collision, scale the object or somehow edit the collision of the mesh so that the player has more space ![]()
It will affect every “collision” as the collision capsule is the collision from the character -> so either do the thing with the collision, scale the object or somehow edit the collision of the mesh so that the player has more space ![]()