Wrong Camera View in Final Render

Quick update! I managed to get the correct camera to render. Up until this point I was NOT using a master sequence. If you look in my render video you can see the render engine shot indicator reads “noshot [Cam01].” It occurred to me to ask why it said “noshot” when there clearly was one in the scene, so I created a new master sequence and added that sequence into the camera cut track. Now, my camera is rendering correctly.

However, the animation of the bone mesh is STILL not playing. I still am not sure why this is happening. REALLY need some help on this!

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