I’ve created a blueprint Actor for a directional light that takes real world , date and location and correctly positions and rotates the light accordingly. This all works great, however, because this is a now a BP I can’t assign it as the directional light for the BP_Sky_Sphere to combine the two.
My question is - have I used the wrong blueprint class? Should I have created what in 3dsmax terms would be a motion controller - I don’t know what the equivalent in UE would be? Or is there a better way to do this? Or will I need to re-write the BP_Sky_Sphere to include my sun position calculations as well?
Thanks.