gorbovski
(gorbovski)
September 23, 2016, 9:00pm
1
Hello! I have a strange problem with a blending of normal maps after updating my UE4. I have two normal maps that look good individually. Here is the first normal map, and it is the same on the model.
Here is the second normal map, and it is also on the model.
Here shader structure.
gorbovski
(gorbovski)
September 23, 2016, 9:06pm
2
I continue to answer, because investments are not fit
And so it looks the result of mixing the two normal maps.
I made a test file in an graphic editor, in this file I blend by overlay well as two of the same normal maps.
I made the same number of tile, which I made in the shader by texture coordinate node. The result is as good as it should be.
What did I do wrong when blending the two normal maps in a shader?
Can you try to use this setup instead of the BlendOverlay node? P.S. the BaseNormalMap and DetailNormalMap should be textures
gorbovski
(gorbovski)
September 25, 2016, 3:01pm
4
Hello! Thanks for the answer! I made a shader as you recommended, everything works fine. Here are the results