Wrong animation blending

Hello,

I found a problem when blending my animations.
There is a visual artifact when blending that I cannot fix.

Animation video 1 - jump Anim 2022 11 04 09 19 37 - YouTube

Animation video 2 slowly - (2) jump Anim 2022 11 04 09 27 01 - YouTube

Please tell me what is wrong here.

For help you should show both animations (A AND B).
From the video is hard to give you advice.

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OK, I added more video animations.

(2) jump Anim 2022 11 04 09 19 37 - YouTube

why are you using a blend space to make it jump?
I think you are not using the right approach…
What are you trying to do?

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anyway…your blend space is working as supposed I think…what you see is like a blend of 50% of both anims at the same time because you are in almost the middle of your timeline…if you move the position to the left you will see a blend more from anim A and if you move the time to the right you will see the mix more biased to anim B

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I use this for clarity.
I actually use a normal Animation Blueprint with simple animations (crouch, jump, idle).

When the player stands up, a similar artifact appears in the beginning of his leg, I do not know what it is…

But the problem remains the same.


The solution was quite simple. I just set the Simplify value in Blender to 0 (it was 1). And also changed the value in the Compression Error Threshold Scale animation settings to 10 (it was 1). Now the animations look exactly the same as in Blender.